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Though there is a way to save games with localStorage, sometimes it is needed to load/write external files. Though this topic is widely covered by a js community and not a subject to be covered by ct.js functionality (as every API is pretty high-level already and there is no point for adding new catmods or core API for that), it is not obvious for game developers as they expect this to be a part of a game engine.
What needs to be documented:
the use of include folder in ct.js projects;
the use of fetch API with examples of loading images & data from include and the web. Possible use cases/examples include:
Though there is a way to save games with localStorage, sometimes it is needed to load/write external files. Though this topic is widely covered by a js community and not a subject to be covered by ct.js functionality (as every API is pretty high-level already and there is no point for adding new catmods or core API for that), it is not obvious for game developers as they expect this to be a part of a game engine.
What needs to be documented:
include
folder in ct.js projects;include
and the web. Possible use cases/examples include:ct.fs
). Use cases/examples may include:Possibly,
fs
functionality may be abstracted and presented as a ct.js API inct.desktop
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