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Sorting of Gaussians is currently done on CPU which is a major bottleneck. A way around this would be to perform the sorting in a compute shader, write the results to a buffer and replace draw calls with drawIndexed.
The text was updated successfully, but these errors were encountered:
Sorting of Gaussians is currently done on CPU which is a major bottleneck. A way around this would be to perform the sorting in a compute shader, write the results to a buffer and replace
draw
calls withdrawIndexed
.The text was updated successfully, but these errors were encountered: