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When I ran HAPPO in the StarCraftII, I found that HAPPO the performance is poor at 3s5z_ vs_3s6z map, far from MAPPO. The parameters I use are:
--n_training_threads 32 --n_rollout_threads 8 --num_mini_batch 1 --episode_length 400 --num_env_steps 10000000 --ppo_epoch 5 --use_value_active_masks --use_eval --eval_episodes 32 --use_recurrent_policy
and the default parameters are used for the rest.
The result is an average of 5 times, and the shadow represents the 95% confidence interval
We look forward to your reply.
The text was updated successfully, but these errors were encountered:
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When I ran HAPPO in the StarCraftII, I found that HAPPO the performance is poor at 3s5z_ vs_3s6z map, far from MAPPO. The parameters I use are:
--n_training_threads 32 --n_rollout_threads 8 --num_mini_batch 1 --episode_length 400
--num_env_steps 10000000 --ppo_epoch 5 --use_value_active_masks --use_eval --eval_episodes 32 --use_recurrent_policy
and the default parameters are used for the rest.
The result is an average of 5 times, and the shadow represents the 95% confidence interval
We look forward to your reply.
The text was updated successfully, but these errors were encountered: