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Blueprint file fails to validate #172
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Hello @grantjk are you using two remotes? |
Not according to |
Hmmm can you post the blueprint? If you view the remotes in Xcode does it display two of them? |
@grantjk This shouldn't be a problem, because the way Buildasaur parses the files is that it only picks the primary remote anyway. How does it fail? When adding the project does Buildasaur reject it? |
It fails here when I try to add the workspace file |
I created a bot through Xcoce already and it runs fine |
One question - can you make sure that the blueprint/checkout files are in the workspace, if you're adding the workspace to Buildasaur, or in the project if you're adding the project? It only looks inside the file you give it: project vs workspace. That might be the reason why you have the required files, just in the other project/workspace file. |
Definitely in the workspace:
Here's the (obfuscated) blueprint file:
|
Hmm if you have Buildasaur running in the debugger, please try to see exactly what is failing, it might be actually failing to parse the file (but it's finding it). For one thing, I don't think |
@czechboy0 That was it. Not sure why Xcode would have generated the url that way... 🤷 |
So it works? 👍 |
Yup. Works now. The error was parsing that url: here Again, not sure why Xcode things that's the url... |
Yeah I've never seen that either. Well, glad it works! (Make sure to commit the blueprint in your repo if you haven't already.) |
Similar to #140, I'm running into an issue where Buildasaur 0.6 fails to validate the blueprint file. I've confirmed that a blueprint file exists in the
.xcworkspace/xcshareddata
directory. I've also added the oldxccheckout
file as well.The only thing that's different in this project that I can tell from the other projects I have is that there are two repos listed in the blueprint and the checkout file. I don't know why, and I don't know how to tell Xcode to ignore the irrelevant one. (if you have any tips, that would be great).
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