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.gitignore

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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
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# =========================
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# Operating System Files
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# =========================
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# OSX
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# =========================
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.DS_Store
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.AppleDouble
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.LSOverride
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# Thumbnails
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._*
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# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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.VolumeIcon.icns
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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*.exe
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*.dll
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NoCol.cbp
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*.depend
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NoCol.layout
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*.o
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bin/Release/blur.frag
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bin/Release/config
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build/

CMakeLists.txt

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cmake_minimum_required(VERSION 3.10)
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set(PROJECT_NAME NoCol)
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project(${PROJECT_NAME} VERSION 1.0.0 LANGUAGES CXX)
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set(SFML_DIR "" CACHE PATH "SFML lib path")
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set(SFML_LIB_DIR "${SFML_DIR}/lib")
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set(SFML_INC_DIR "${SFML_DIR}/include")
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find_package(OpenGL)
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set(SFML_LIBS "${SFML_LIB_DIR}/sfml-graphics-s.lib"
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"${SFML_LIB_DIR}/sfml-window-s.lib"
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"${SFML_LIB_DIR}/sfml-system-s.lib"
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"${SFML_LIB_DIR}/freetype.lib"
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"${OPENGL_LIBRARIES}"
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"winmm.lib"
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)
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file(GLOB source_files
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"src/*.cpp"
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)
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set(SOURCES ${source_files})
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add_executable(${PROJECT_NAME} ${SOURCES})
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add_definitions(-DSFML_STATIC)
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target_include_directories(${PROJECT_NAME} PRIVATE "${SFML_INC_DIR}" "include")
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target_link_libraries(${PROJECT_NAME} ${SFML_LIBS})
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main.cpp src/main.cpp

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