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compilation-variants.md

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Compilation Variants

To create different variants of the same feature, but avoid code duplications within plugins, you have multiple options:

  • Define a needs clause in a contract and reuse another plugin as it is. This should be preferred for filter and validation tasks.
  • Have common code together in a helper library (or core library), see the CMake function add_lib for creating such a library (in the folder libs). This should be used for rather common functionality that might be useful for many plugins or even applications.
  • Have configuration for plugins (See elektraPluginGetConfig() and dynamically switch with if according to the configuration. This should be preferred when you want to (de)activate some features of a plugin at run-time.
  • Or use compilation variants to compile the plugin code multiple times with different COMPILE_DEFINITIONS (that are Macro definitions). This should be preferred when different macro definitions lead to different plugins. It should especially be used when the resulting plugins have different dependencies: it is possible to have different LINK_LIBRARIES.

The advantage of compilation variants are:

  • No run-time overhead
  • Can be used during bootstrapping (when no configuration is available)
  • Different compilation variants can be built at once (no recompilation with different CMake flags required)
  • Different compilation variants can have different dependencies
  • Different compilation variants can be mounted without #refnames

How to use It

To use compilation variants, add your plugin in the CMake Cache Variable PLUGINS multiple times. Then there can be an arbitrary number of variants. As naming convention you should have a base name with an additional variant appended with underscore, e.g.:

myplugin_varianta;myplugin_variantb

In the CMakeLists.txt of your plugin, you have two options. Option (A): When you can easily enlist every variant you simply list all plugins one after the other (outside of if (DEPENDENCY_PHASE)):

add_plugin(myplugin_varianta
	SOURCES      <your sources for varianta here..>
	COMPILE_DEFINITIONS   VARIANTA ELEKTRA_VARIANT=varianta
	LINK_LIBRARIES <libraries for varianta>
	)
add_plugin(myplugin_variantb
	SOURCES      <your sources for variantb here..>
	COMPILE_DEFINITIONS   VARIANTB  ELEKTRA_VARIANT=variantb
	LINK_LIBRARIES <libraries for variantb>
	)

Option (B): If you cannot enlist every possible compilation variant, you can iterate over all PLUGINS and check which names are requested. Then you create a plugin for every name that matches:

foreach (plugin ${PLUGINS})
	if (${plugin} MATCHES "myplugin_.*")
		# somehow process the variant names and include
		# or change sources and compile definitions
		# based on that.
		add_plugin(${plugin}
		SOURCES      <your sources here..>
		COMPILE_DEFINITIONS   <definitions here..>
			ELEKTRA_VARIANT=${plugin without prefix}
	LINK_LIBRARIES <libraries for variantb>
	if (${plugin} MATCHES "ALL")
		# handle categories of plugins
		add_plugin(myplugin_all1, ...)
		add_plugin(myplugin_all2, ...)

For the categories such as ALL, however, you need to automatically append (using add_plugin) a useful set of plugins.

Note that every plugin needs to have ELEKTRA_VARIANT differently set in COMPILE_DEFINITIONS, otherwise you will get a linker error that libelektra_<pluginname>_LTX_elektraPluginSymbol has multiple definitions.

Now every public function of the plugin conflicts with itself. To avoid that, you can use:

  • static functions, but they are only visible within one file. This should be preferred, when possible.
  • use helper libraries using add_lib to share code between compilation variants (only if code is also potentially useful for other plugins/applications)
  • Get a unique name for every variant using the macro ELEKTRA_PLUGIN_FUNCTION(myplugin, open) where myplugin is the name of the plugin and the second argument is how the function should be called.
  • Including a readme for every variant (with #ifdef for different text) using the macro #include ELEKTRA_README(myplugin)

As a summary, you can have many plugins build out of the same source. Using pluginname_variantnames many plugins will be compiled, each with other SOURCES or COMPILE_DEFINITIONS and even LINK_LIBRARIES: If you, e.g. just set the variants name as macro you can use

#ifdef varianta
#endif

within the code and can have two plugins: one (called myplugin_varianta) compiled included the #ifdef the other (base variant called myplugin) without.

Currently compilation variants are used in the resolver plugin.