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game.input_binding
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game.input_binding
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key_trigger {
input: KEY_0
action: "toggle_profile"
}
key_trigger {
input: KEY_BACKSPACE
action: "backspace"
}
key_trigger {
input: KEY_9
action: "toggle_debug_gui"
}
key_trigger {
input: KEY_8
action: "toggle_physics"
}
key_trigger {
input: KEY_1
action: "toggle_debug_game_info_gui"
}
key_trigger {
input: KEY_LEFT
action: "selection_left"
}
key_trigger {
input: KEY_RIGHT
action: "selection_right"
}
key_trigger {
input: KEY_UP
action: "selection_up"
}
key_trigger {
input: KEY_DOWN
action: "selection_down"
}
key_trigger {
input: KEY_ENTER
action: "selection_press"
}
key_trigger {
input: KEY_LCTRL
action: "left_ctrl"
}
key_trigger {
input: KEY_R
action: "R"
}
key_trigger {
input: KEY_Q
action: "Q"
}
key_trigger {
input: KEY_E
action: "E"
}
mouse_trigger {
input: MOUSE_BUTTON_1
action: "touch"
}
mouse_trigger {
input: MOUSE_BUTTON_2
action: "right_click"
}
mouse_trigger {
input: MOUSE_WHEEL_UP
action: "scroll_up"
}
mouse_trigger {
input: MOUSE_WHEEL_DOWN
action: "scroll_down"
}
text_trigger {
input: TEXT
action: "text"
}
text_trigger {
input: MARKED_TEXT
action: "marked_text"
}