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algo.h
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// Aseprite Document Library
// Copyright (C) 2018-2021 Igara Studio S.A.
// Copyright (c) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef DOC_ALGO_H_INCLUDED
#define DOC_ALGO_H_INCLUDED
#pragma once
#include "doc/algorithm/hline.h"
#include "gfx/fwd.h"
namespace doc {
class Image;
typedef void (*AlgoPixel)(int x, int y, void* data);
typedef void (*AlgoLine)(int x1, int y1, int x2, int y2, void* data);
typedef void (*AlgoLineWithAlgoPixel)(int x1, int y1, int x2, int y2, void* data, AlgoPixel proc);
// Useful to create lines with more predictable behavior and perfect
// pixel block of lines where we'll have a number of lines/rows that
// looks the same.
//
// Related to: https://github.com/aseprite/aseprite/issues/1395
void algo_line_perfect(int x1, int y1, int x2, int y2, void* data, AlgoPixel proc);
void algo_line_perfect_with_fix_for_line_brush(int x1,
int y1,
int x2,
int y2,
void* data,
AlgoPixel proc);
// Useful to create continuous lines (you can draw from one point to
// another, and continue from that point to another in the same
// angle and the line will look continous).
//
// Related to:
// https://community.aseprite.org/t/1045
// https://github.com/aseprite/aseprite/issues/1894
void algo_line_continuous(int x1, int y1, int x2, int y2, void* data, AlgoPixel proc);
void algo_line_continuous_with_fix_for_line_brush(int x1,
int y1,
int x2,
int y2,
void* data,
AlgoPixel proc);
void algo_ellipse(int x1,
int y1,
int x2,
int y2,
int hPixels,
int vPixels,
void* data,
AlgoPixel proc);
void algo_ellipsefill(int x1,
int y1,
int x2,
int y2,
int hPixels,
int vPixels,
void* data,
AlgoHLine proc);
void draw_rotated_ellipse(int cx, int cy, int a, int b, double angle, void* data, AlgoPixel proc);
void fill_rotated_ellipse(int cx, int cy, int a, int b, double angle, void* data, AlgoHLine proc);
void algo_spline(double x0,
double y0,
double x1,
double y1,
double x2,
double y2,
double x3,
double y3,
void* data,
AlgoLine proc);
double algo_spline_get_y(double x0,
double y0,
double x1,
double y1,
double x2,
double y2,
double x3,
double y3,
double x);
double algo_spline_get_tan(double x0,
double y0,
double x1,
double y1,
double x2,
double y2,
double x3,
double y3,
double in_x);
} // namespace doc
#endif