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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area",
"class": "Carriable",
"language": "GDScript",
"path": "res://Props/Carriable.gd"
}, {
"base": "Control",
"class": "ContinueScreen",
"language": "GDScript",
"path": "res://UI/ContinueScreen.gd"
}, {
"base": "Node",
"class": "InputGroup",
"language": "GDScript",
"path": "res://UI/InputGroup.gd"
}, {
"base": "Spatial",
"class": "Level",
"language": "GDScript",
"path": "res://Game/Level.gd"
}, {
"base": "StaticBody",
"class": "Lift",
"language": "GDScript",
"path": "res://Props/Lift/Lift.gd"
}, {
"base": "KinematicBody",
"class": "Player",
"language": "GDScript",
"path": "res://Characters/Player.gd"
}, {
"base": "Reference",
"class": "SceneTypes",
"language": "GDScript",
"path": "res://Game/SceneTypes.gd"
}, {
"base": "GridMap",
"class": "SpawnGridMap",
"language": "GDScript",
"path": "res://addons/SpawnGridMap/SpawnGridMap.gd"
}, {
"base": "Spatial",
"class": "SpawnGridMapSpawner",
"language": "GDScript",
"path": "res://addons/SpawnGridMap/SpawnGridMapSpawner.gd"
}, {
"base": "Control",
"class": "UIMessage",
"language": "GDScript",
"path": "res://UI/UIMessage.gd"
} ]
_global_script_class_icons={
"Carriable": "",
"ContinueScreen": "",
"InputGroup": "",
"Level": "",
"Lift": "",
"Player": "",
"SceneTypes": "",
"SpawnGridMap": "",
"SpawnGridMapSpawner": "",
"UIMessage": ""
}
[application]
config/name="Amazing Package Delivery"
config/description="Battle against your own bladder to become the ultimate package delivery expert."
run/main_scene="res://UI/Screens/ScreenSplash.tscn"
boot_splash/image="res://splash.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0.854902, 0.854902, 0.854902, 1 )
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
Game="*res://Game/Game.tscn"
GameUI="*res://UI/GameUI.tscn"
Inputs="*res://Game/Inputs.gd"
[debug]
settings/fps/force_fps=30
[display]
window/vsync/use_vsync=false
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/SpawnGridMap/plugin.cfg" )
[physics]
common/physics_fps=30
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"