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Playing with @async is blocking #73
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Which wavplay implemention are you using? Is it the pulse audio implementation or the native macOS implementation? |
Oh, yeah, sorry. I am on Ubuntu 18.04, so pulse audio! |
Any updates on this? |
I’m sorry, but I don’t have time to track this issue down. I am accepting pull requests though. |
Sure, no problem. I'll see what I can do, but my schedule is tight too! Thank you! |
For what you wanted, try to spawn a task into an available thread:
Note that What I think you probably really wanted: if a backend provides asynchronous playback (i.e., tell the C function call to return immediately), we could expose this to the user e.g. as The Windows backend apparently can do this: we could replace the flag |
closing due to lack of follow up |
Hey Daniel,
I have a MWE for my problem:
I would expect to see multiple
"async!"
messages, but I see only one. Any thoughs?Thanks
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