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CHANGES
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Changes - v4f (5/1/2014):
"The lighting update"
RED:
* Changed intel building texture to brick
* Adjusted window sizes again
BLU:
* Shrunk rear wooden platform back (to prevent scouts from jumping over the wall)
* Increased intel room size a little more
* Adjust many rear wall brush widths
* More texture alignment fixes
Lighting:
* BLU and RED intel rooms
* Tunnels (BLU's are very pretty)
* RED sniper ramp-tower
* Removed lights from RED/BLU middle buildings
General:
* Added some more dirt displacements around the map (RED and middle done!)
* Reduced the number of textures used in some areas
Changes - v4e (4/30/2014):
RED:
Changed glass texture on bunker to a chicken wire/glass
Moved metal panel (added in v4d) to cover window
Deleted smaller metal panel
Wall:
Adjusted wall centering
Lined up top and bottom windows
Made top-middle and bottom windows walkable
Added roof to tunnel
Added rough mining theme to tunnel area
BLU:
Added roofs to both tunnels
General:
Added player_clips to trouble spots (like tunnel doorways)
Fixed some texture overlaps and misalignments
Added light ambient sound
Better wood textures in some places
Added some textured ground to the top of the map (mining theme)
Fixed HDR compilation issue from v4d
Project Notes:
Stopped including BSP files (and removed old ones)
Added screenshot of v4
TODO:
Lighting in tunnels
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Changes - v4d:
RED:
Moved intelligence building away from spawn
Added corner ramps to elevators
Added glass to bunker to front wall
Moved back wall of bunker to the right side
Fixed half-octagon tunnel thing clipping
Shortened half walls near wall entrance
BLU:
Fixed brush misalignment at the back of base
General:
Removed tunnel player_clips (Kappa)
Accidentally compiled with HDR enabled