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main.cpp
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#include "glut.h" //ïîäêëþ÷åíèå glut
#include "object.h"
int angleX, angleZ; //îòâå÷àþò çà ïîâîðîò äîñêè îòíîñèòåëüíî îñåé X è Z
int mouseX, mouseY; //êîîðäèíàòû êóðñîðà
int distX, distZ=-100, width=1024, height=768;
int on_button; //ïîñëåäíÿÿ íàæàòàÿ êíîïêà ìûøè
int move;
game gamer(&move, &angleZ, &distX);
void draw()
{
glViewport(0, 0, width, height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//íàñòðîéêà êàìåðû
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, (GLfloat)width/height, 1, 300);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//îòðèñîâêà ýêðàíà
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, (float)GL_REPLACE);
glTranslatef(distX, 0, distZ);
glRotatef(angleX, 1, 0, 0);
if (move==2) gamer.rotate_table();
glRotatef(angleZ, 0, 0, 1);
gamer.draw();
glDisable(GL_TEXTURE_2D);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glFlush();
glutSwapBuffers(); //òèïà return
}
void on_keyboard(unsigned char key, int x, int y)
{
if (key==27) exit(0);
if (move==3)
{
gamer.new_game();
return;
}
if (move!=0) return;
switch (key)
{
case 'r':
gamer.replace_player();
break;
case 'n':
gamer.new_game();
break;
case 't':
gamer.flag=1-gamer.flag;
break;
}
}
void on_mouse(int button, int state, int x, int y)
{
if (move!=0) return;
if (state==0)
{
on_button=button;
mouseX=x;
mouseY=y;
}
if (button==0 && state==0)
{
glViewport(0, 0, width, height);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, (GLfloat)width/height, 1, 300);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, distZ);
glRotatef(angleX, 1, 0, 0);
glRotatef(angleZ, 0, 0, 1);
gamer.on_mouse(x, height-y);
}
}
void motion_mouse(int x, int y)
{
if (move!=0) return;
if (on_button==1)
{
distZ+=mouseY-y;
distZ=MAX(MIN(distZ,-50),-200);
mouseY=y;
}
if (on_button==2)
{
angleX-=mouseY-y;
angleX=MAX(MIN(angleX,0),-80);
angleZ+=mouseX-x;
angleZ=MAX(MIN(angleZ,180),-180);
mouseX=x;
mouseY=y;
}
}
void on_timer(int value)
{
draw(); // ïåðåðèñóåì ýêðàí
glutTimerFunc(33, on_timer, 0); // ÷åðåç 33ìñ âûçîâåòñÿ ýòà ôóíêöèÿ
}
int main(int argc, char* argv[])
{
//èíèöèàëèçàöèÿ îêíà
glutInit(&argc,argv);
glutInitWindowSize(width,height);
glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("èãðà Øàøêè v5.1");
glutFullScreen();
gamer.create_tex();
gamer.replace_player();
glutDisplayFunc(draw);
//glutIdleFunc(draw);
glutKeyboardFunc(on_keyboard); //--//-- çà íàæàòèå êëàâèøû escape
glutMouseFunc(on_mouse); //--//-- çà íàæàòèå êíîïîê ìûøè
glutMotionFunc(motion_mouse);
glutTimerFunc(33, on_timer, 0);
glutMainLoop();
return 0;
}