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sea.vcxproj.filters
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sea.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{9c0ed96e-d554-4e31-aa84-74d111945b64}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{1ac1e3be-988a-4e93-b479-edade1b356c6}</UniqueIdentifier>
</Filter>
<Filter Include="Other Files">
<UniqueIdentifier>{3eba1eae-5943-42af-a80e-ebeab8b3ed3f}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{97897f28-a745-4415-bc6d-11e064e0278e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="README.md">
<Filter>Other Files</Filter>
</None>
<None Include="res\shaders\texture.frag">
<Filter>Resource Files</Filter>
</None>
<None Include="res\shaders\texture.vert">
<Filter>Resource Files</Filter>
</None>
<None Include="LICENSE.md">
<Filter>Other Files</Filter>
</None>
<None Include=".gitignore">
<Filter>Other Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\sea\global.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sea\window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sea\bvh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sea\utility.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sea\math.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sea\scene.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sea\renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sea\denoiser.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CudaCompile Include="src\window.cu">
<Filter>Source Files</Filter>
</CudaCompile>
<CudaCompile Include="src\bvh.cu">
<Filter>Source Files</Filter>
</CudaCompile>
<CudaCompile Include="src\main.cu">
<Filter>Source Files</Filter>
</CudaCompile>
<CudaCompile Include="src\renderer.cu">
<Filter>Source Files</Filter>
</CudaCompile>
<CudaCompile Include="src\scene.cu">
<Filter>Source Files</Filter>
</CudaCompile>
<CudaCompile Include="src\utility.cu">
<Filter>Source Files</Filter>
</CudaCompile>
<CudaCompile Include="src\denoiser.cu">
<Filter>Source Files</Filter>
</CudaCompile>
</ItemGroup>
<ItemGroup>
<Object Include="res\meshes\cornell_box1.obj">
<Filter>Resource Files</Filter>
</Object>
<Object Include="res\meshes\cornell_box0.obj">
<Filter>Resource Files</Filter>
</Object>
<Object Include="res\meshes\cornell_box2.obj">
<Filter>Resource Files</Filter>
</Object>
<Object Include="res\meshes\cornell_box3.obj">
<Filter>Resource Files</Filter>
</Object>
<Object Include="res\meshes\cornell_box4.obj">
<Filter>Resource Files</Filter>
</Object>
</ItemGroup>
</Project>