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Radio Artemidoros #140

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ArchBang85 opened this issue Nov 30, 2014 · 4 comments
Open

Radio Artemidoros #140

ArchBang85 opened this issue Nov 30, 2014 · 4 comments
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@ArchBang85
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A bit of a special case. This is a game built for the Alt Ctrl Game Jam entry radio box: http://www.altctrlgamejam.com/games/5420b5c164ff4f2c5a10ccd7
You tune into various frequencies of an ill-sleeping homeostatic AI and try and get it to regain full cyclical self-consciousness. As players progress through levels, the procedural texts they encounter will be tweeted to a twitter account @radio_ai, which will (possibly) reach the 50,000 word limit at some point.

Sourcecode available at:
https://github.com/ArchBang85/radioai

standalone:
www.doubledashgames.com/radioai/aidr.rar
webplayer:
www.doubledashgames.com/radioai/index.html

This was spurred by ProcJam and the fact that the box controller will be exhibited in the Berlin Game Science Center for some months. I've had to work on it on stolen time after work etc but thought it's reasonably complete and kind of fits in with the NaNoGenMo brief, if not perhaps the strict timeframe.
radioai2

@hugovk hugovk added the preview label Dec 1, 2014
@MichaelPaulukonis
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source code?

@ArchBang85
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Updated the repo now, was still tweaking it a little on Monday to work on the radio box controller before it shipped to Berlin!

@MichaelPaulukonis
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Instead of a language, this was written with Unity?

@ArchBang85
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Yep, that's correct C# in Unity for all the rapid prototyping benefits etc. The No being Genned would be the tweets here https://twitter.com/radio_ai

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