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Saga III: Another Original Play by a Computer #116
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Brilliant! (Here's a few other screenshots from The Thinking Machine). |
Oh, that's possibly the program that I thought "had an exciting name like STORY or STORYTELLER" here. The transcript looks similar to what I dimly remember dimly recalling when I wrote that comment, anyway. |
Sounds like it. I had to make some guesses about the world rules in the original. Reading the memorandum suggests that it's all weighted probabilities and not much (if any) strict rules, which leads to a pretty loose vibe. From one of the 1961 screenplays:
The Robber "wants" to have the gun and shoot the sheriff, but for some inexplicable reason here he puts it down (and then has to pick it up in a subsequent turn). I considered writing this in Inform, but decided that would make the transcript too tidy as the world models are so thoroughly baked in. I wanted it to be more random, like the original. |
Well, in The Thinking Machine programme, there's that bit towards the end when they made one of the glitchy scripts. |
Yeah, that was a fascinating New Aesthetic-esque flash forward. It was hilarious how much it looked like a modern 3D game glitch video. |
Inspired by one of the earliest computer generated narratives: SAGA II, created by Douglas T. Ross and Harrison R. Morse at MIT and featured on The Thinking Machine, a 1962 television special co-produced by CBS and MIT. The entire hour-long special can be viewed at MIT.
I came upon the work the day before NaNoGenMo 2015 started (!) while taking Mark Sample's EdX course on Electronic Literature, where it's mentioned in a lecture!
Source code and more research and implementation details.
Sample
Raw text file of completed "play".
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