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I have created my own .urdf model which contains meshes (.stl format) of a collaborative arm. I am unable to calculate the distance to collision using the functions available. I am using FClcollisiondetector with primitiveshapetype set as MESH.
I have also tried using bullet, ode and dart collision detectors but none of them seem to be responding well.
The distance function gives output but the return value keeps varying for a given configuration.
I have created my own .urdf model which contains meshes (.stl format) of a collaborative arm. I am unable to calculate the distance to collision using the functions available. I am using FClcollisiondetector with primitiveshapetype set as MESH.
I have also tried using bullet, ode and dart collision detectors but none of them seem to be responding well.
The distance function gives output but the return value keeps varying for a given configuration.
selfcollision.h file:
selfcollision.cpp:
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