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Accumulate contact points to prevent objects sinking when using ODE - Waiting for comments #1832
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(cherry picked from commit e1e31a7)
(cherry picked from commit 24b2c72)
Signed-off-by: Steve Peters <computersthatmove@gmail.com> Co-authored-by: Jeongseok (JS) Lee <jslee02@users.noreply.github.com>
(cherry picked from commit 15c5150)
(cherry picked from commit 75c5565cd6a45bb143ba1fe95137000f2610d03b)
(cherry picked from commit ad9a8a1)
Signed-off-by: Steve Peters <scpeters@openrobotics.org>
(cherry picked from commit b2c4e06)
(cherry picked from commit 94380de)
(cherry picked from commit cf20b0e)
(cherry picked from commit 17724f8)
…esn't include backends defs (cherry picked from commit d12b7aa0e1c2738fbfe817f59bb0424d4161bd02)
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Co-authored-by: jslee02 <4038467+jslee02@users.noreply.github.com>
Signed-off-by: Jeongseok (JS) Lee <jslee02@users.noreply.github.com>
henriquealrs
changed the title
Proposal to fix Issue1654
Accumulate contact points to prevent objects sinking when using ODE - Waiting for comments
Aug 30, 2024
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This is a proposal PR attempting to fix #1654 - Capsule shapes sink through ground with ODE.
I tried to find some functionality in ODE similar to the one from Bullet used in #859 but couldn't find an analogous feature io ODE. So I tried manually implementing a limited contact history and a best effort to keep at least 3 contact points in order to make contact stable.
I worry about performance impact, but tests didn't get anything. I also ran gz-physics tests using DART with my changes and it seemed OK.
There is one failing test
test_ForceDependentSlip
, but it also fails when using Bullet or DART collision detection, so I think we could reevaluate this test.Before creating a pull request
make format
-DDART_TREAT_WARNINGS_AS_ERRORS=ON
and resolve all the compile warningsBefore merging a pull request
CHANGELOG.md