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DeckBuilder Interface #14

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14 tasks
datanoh opened this issue Sep 21, 2024 · 3 comments
Open
14 tasks

DeckBuilder Interface #14

datanoh opened this issue Sep 21, 2024 · 3 comments

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@datanoh
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datanoh commented Sep 21, 2024

Some of the more glaring issues with the deck builder interface:

  • The popup box where you select your game type is a really rough implementation. Ideally this would be selectable within the interface, and if the user changes game type, it would clear the current deck contents. (Prompt user to save first)
  • Labeling the different subdeck areas (missions pile, seed deck, draw deck)
  • Properly hide controls when they're not relevant (for example, the 1E interface probably doesn't need to sort or filter by Tribble power / Tribble value)
  • Prevent user from putting a card in a subdeck where it wouldn't be allowed (for example, putting a personnel in the missions pile)
  • Remove the "my cards" / "trophies" dropdown box (this ties into player-specific card collections; this likely won't be included in the initial release)
  • Remove the LotR wiki link
  • Make top left icons larger and label them better
  • Review Import Deck feature to see if it works

Some "would be nice" / long-term items:

  • Right-click on card objects to pull up a menu of ways you can interact with it (add to deck, remove from deck, change art, move to different subdeck, etc.)
  • More subdecks (will need to coordinate with back-end updates)
  • Warnings when cards are put in subdecks where they're legally allowed, but typically wouldn't go (for example, putting a dilemma in your draw deck)
  • Interface for zooming/scrolling through the card collection that is closer to what you'd see in most websites / apps
  • Drag cards between subdecks
  • Overall UI overhaul
@datanoh
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datanoh commented Sep 21, 2024

Another "would be nice" item - drag cards between subdecks. This seems intuitively like a thing you should be able to do.

@andrewd18
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More MVP items:

  • Top left icons need to be larger and better labeled
  • Remove Import Deck since it probably doesn't work?

Longer-term:

I have a bunch of scribbled UI designs for Deck Builder that I will run past my UX person and then turn into mockups; we can plan to have a discussion about those mockups once I get that complete. Ideas welcome, of course.

@datanoh
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datanoh commented Sep 24, 2024

Import Deck should work in theory, but with the limited card pool users won't get a lot of use out of it. I coded and tested something when I was starting that would accept a deck list with the same syntax as the Trekcc website export.

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