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1.1.1. Resource System
- Resource generation rates
- Rarity
- Mining cost
- Probabilistic mining
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1.1.2. Metabolism and Energy Costs
- Converting between resources
- Converting to energy
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1.1.3. Object Interactions and Crafting
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1.1.4. Open-ended Game Rules
- 1.2.1. Species with different energy costs
- 1.2.2. Upgradable Traits and Skills
- Reduced energy costs
- Increased damage / shield / attack range
- Noise reduction of observations
- Energy regen
- Explicit upgrade vs experience
- Balancing upgrade costs
- 1.2.3. Equipment and Inventory Management
- Items provide upgrades and are tradeable
- 1.3.1. Procedural World Generation
- 1.3.2. Environmental Hazards and Obstacles
- Energy costs for travel
- Attack / defense bonus
- 1.3.3. Seasonal Changes and Dynamic Weather
- Night can reduce visibility
- Bonuses / Penalties in different weather
- 1.3.4. Agents can change terrain type
Developing a flexible and extensible framework for integrating Metta AI with various gridworld environments and supporting the easy addition of new environment types.
- 1.4.1. New objects, rules, interactions can be easily added
- 1.4.2. Customizable Environment Configuration
- 1.4.3. Easy Extension for New Environment Types
- 1.4.4. Library of environments, contributors can add their own
- 1.4.5. Tools for testing new environments
Investigating the dynamics of population growth, clustering behaviors, and behavioral diversity in complex multi-agent environments, and developing tools for studying these phenomena.
- 1.5.1. Tools for Studying Population Dynamics
- 1.5.2. Clustering Behaviors and Group Formation
- 1.5.3. Balancing Game Rules for Encouraging Behavioral Diversity
Implementing and comparing various kinship schemes, such as family structures and random kinship markers, and exploring their impact on the emergence of cooperative behaviors and social structures.
- 1.6.1. Family Structures and Inheritance
- 1.6.2. Kinship Markers
- 1.6.3. Noisy Observations of Kinship
- 1.6.4. Agents can modify Kinship
Designing mate selection mechanisms based on behavioral observation and reward sharing, and studying the emergent mating strategies and population dynamics in the presence of these mechanisms.
- 1.7.1. Behavioral Observation and Evaluation
- 1.7.2. Reward Sharing Based on Mate Selection
- 1.7.3. Emergent Mating Strategies and Dynamics
Developing a robust, universal gridworld agent architecture capable of adapting to new game rules and environments.
Evaluating the effectiveness of blending reinforcement learning and imitation learning for accelerating agent training and performance.
Studying the scalability and efficiency of distributed reinforcement learning algorithms for training large-scale multi-agent systems.
- 2.1.1. Adaptable Neural Network Architecture
- 2.1.2. Plug-and play memory system
- 2.1.3. Neural components can be mixed and matched without retraining
- 2.2.1. Dynamic Action Space
- 2.2.2. Flexible Observation Processing
- 2.3.1. World Model Learning
- 2.3.2. Observation Prediction and Reconstruction
- 2.3.3. Auxiliary Tasks for Representation Learning
Exploring the role of intrinsic motivation and curiosity in driving efficient exploration and learning in open-ended environments.
- 2.4.1. Intrinsic Motivation Signals
- 2.4.2. Novelty-based Exploration
- 2.4.3. Curiosity-driven Goal Generation
- 3.1.1. Multi-GPU Training
- 3.1.2. Asynchronous Actor-Critic Methods
- 3.1.3. Scalable Communication Protocols
- 3.2.1. Knowledge Distillation
- 3.2.2. Curriculum Learning
- 3.2.3. Adaptive Reward Shaping
- 3.3.1. Demonstration-guided Exploration
- 3.3.2. Behavioral Cloning for Initialization
- 3.3.3. Parallel model training with behavioral consistency pressure
Designing and implementing a comprehensive suite of intelligence evaluations for gridworld agents, covering navigation, maze solving, in-context learning, cooperation, and competition.
- 4.1.1. Path Planning and Shortest Path Finding
- 4.1.2. Obstacle Avoidance and Adaptive Navigation
- 4.1.3. Multi-goal Navigation and Prioritization
- 4.2.1. Procedural Maze Generation
- 4.2.2. Memory-based Maze Solving Strategies
- 4.2.3. Transfer Learning Across Maze Configurations
- 4.3.1. Few-shot Task Adaptation
- 4.3.2. Meta-learning for Rapid Skill Acquisition
- 4.3.3. Compositional Task Solving
Investigating the impact of reward-sharing mechanisms on the emergence of cooperative behaviors in multi-agent environments.
- 4.4.1. Emergent Communication and Signaling
- 4.4.2. Cooperative Goal Achievement
- 4.4.3. Strategic Decision Making in Competitive Scenarios
- 5.1.1. Automated Provisioning and Scaling
- 5.1.2. Resource Monitoring and Optimization
- 5.1.3. Fault Tolerance and Recovery
- 5.2.1. Hyperparameter Management
- 5.2.2. Training Progress Monitoring
- 5.2.3. Result Analysis and Comparison Tools
- 5.3.1. Automated Testing and Validation
- 5.3.2. Containerization and Reproducibility
- 5.3.3. Pipeline Orchestration and Scheduling