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labeledmarker.js
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labeledmarker.js
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/*
* LabeledMarker Class
*
* Copyright 2007 Mike Purvis (http://uwmike.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This class extends the Maps API's standard GMarker class with the ability
* to support markers with textual labels. Please see articles here:
*
* http://googlemapsbook.com/2007/01/22/extending-gmarker/
* http://googlemapsbook.com/2007/03/06/clickable-labeledmarker/
*/
/**
* Constructor for LabeledMarker, which picks up on strings from the GMarker
* options array, and then calls the GMarker constructor.
*
* @param {GLatLng} latlng
* @param {GMarkerOptions} Named optional arguments:
* opt_opts.labelText {String} text to place in the overlay div.
* opt_opts.labelClass {String} class to use for the overlay div.
* (default "LabeledMarker_markerLabel")
* opt_opts.labelOffset {GSize} label offset, the x- and y-distance between
* the marker's latlng and the upper-left corner of the text div.
*/
function LabeledMarker(latlng, opt_opts){
this.latlng_ = latlng;
this.opts_ = opt_opts || {};
this.labelText_ = this.opts_.labelText || "";
this.labelClass_ = this.opts_.labelClass || "LabeledMarker_markerLabel";
this.labelOffset_ = this.opts_.labelOffset || new GSize(0, 0);
this.clickable_ = this.opts_.clickable || true;
if (this.opts_.draggable) {
// This version of LabeledMarker doesn't support dragging.
this.opts_.draggable = false;
}
GMarker.apply(this, arguments);
}
// It's a limitation of JavaScript inheritance that we can't conveniently
// inherit from GMarker without having to run its constructor. In order for
// the constructor to run, it requires some dummy GLatLng.
LabeledMarker.prototype = new GMarker(new GLatLng(0, 0));
/**
* Is called by GMap2's addOverlay method. Creates the text div and adds it
* to the relevant parent div.
*
* @param {GMap2} map the map that has had this labeledmarker added to it.
*/
LabeledMarker.prototype.initialize = function(map) {
// Do the GMarker constructor first.
GMarker.prototype.initialize.apply(this, arguments);
this.map_ = map;
this.div_ = document.createElement("div");
this.div_.className = this.labelClass_;
this.div_.innerHTML = this.labelText_;
this.div_.style.position = "absolute";
this.div_.style.cursor = "pointer";
map.getPane(G_MAP_MARKER_PANE).appendChild(this.div_);
if (this.clickable_) {
/**
* Creates a closure for passing events through to the source marker
* This is located in here to avoid cluttering the global namespace.
* The downside is that the local variables from initialize() continue
* to occupy space on the stack.
*
* @param {Object} object to receive event trigger.
* @param {GEventListener} event to be triggered.
*/
function newEventPassthru(obj, event) {
return function() {
GEvent.trigger(obj, event);
};
}
// Pass through events fired on the text div to the marker.
var eventPassthrus = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout'];
for(var i = 0; i < eventPassthrus.length; i++) {
var name = eventPassthrus[i];
GEvent.addDomListener(this.div_, name, newEventPassthru(this, name));
}
}
}
/**
* Move the text div based on current projection and zoom level, call the redraw()
* handler in GMarker.
*
* @param {Boolean} force will be true when pixel coordinates need to be recomputed.
*/
LabeledMarker.prototype.redraw = function(force) {
GMarker.prototype.redraw.apply(this, arguments);
// Calculate the DIV coordinates of two opposite corners of our bounds to
// get the size and position of our rectangle
var p = this.map_.fromLatLngToDivPixel(this.latlng_);
var z = GOverlay.getZIndex(this.latlng_.lat());
// Now position our div based on the div coordinates of our bounds
this.div_.style.left = (p.x + this.labelOffset_.width) + "px";
this.div_.style.top = (p.y + this.labelOffset_.height) + "px";
this.div_.style.zIndex = z; // in front of the marker
}
/**
* Remove the text div from the map pane, destroy event passthrus, and calls the
* default remove() handler in GMarker.
*/
LabeledMarker.prototype.remove = function() {
GEvent.clearInstanceListeners(this.div_);
this.div_.parentNode.removeChild(this.div_);
this.div_ = null;
GMarker.prototype.remove.apply(this, arguments);
}
/**
* Return a copy of this overlay, for the parent Map to duplicate itself in full. This
* is part of the Overlay interface and is used, for example, to copy everything in the
* main view into the mini-map.
*/
LabeledMarker.prototype.copy = function() {
return new LabeledMarker(this.latlng_, this.opt_opts_);
}