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Interactive-ARAP

For the final project of 3D scanning and motion capturing class we implemented an Interactive ARAP based on the work done by Prof. Dr. Olga Sorkine and Prof. Dr. Marc Alexa (see references).

application

A more detailed explanation of our work is found in the pdf file contained in our repo.

We compared our implementation with the reference paper, and we succesfully obtained a rigid as possible deformation.

application comparison

References

Marc Alexa, Daniel Cohen-Or, and David Levin. As-rigid-as-possible shape interpolation. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 157-164, 2000.

Olga Sorkine and Marc Alexa. As-rigid-as-possible surface modeling. In Symposium on Geometry processing, volume 4, pages 109-116, 2007.

Uwe Hahne. Weighting in laplacian mesh editing. Master's thesis, Bauhaus-Universit at Weimar, 2006.

Takeo Igarashi and Yuki Igarashi. Implementing as-rigid-as-possible shape manipulation and surface attening. journal of graphics, gpu, and game tools, 14(1):17-30, 2009.

Takeo Igarashi, Tomer Moscovich, and John F Hughes. As-rigid-as-possible shape manipulation. ACM transactions on Graphics (TOG), 24(3):1134-1141, 2005.

Ya-Shu Liu, Han-Bing Yan, and Ralph R Martin. As-rigid-as-possible surface morphing. Journal of computer science and technology, 26(3):548-557, 2011.

Olga Sorkine. Laplacian mesh processing. Eurographics (STARs), 29, 2005.

Michael Zollh�ofer, Ezgi Sert, G�unther Greiner, and Jochen S�u�muth. Gpu based arap deformation using volumetric lattices. In Eurographics (Short Papers), pages 85{88, 2012.