-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathWoe is Me.userprefs
21 lines (21 loc) · 1.29 KB
/
Woe is Me.userprefs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Manager/GameOver.cs">
<Files>
<File FileName="Assets/Shader/CelShader.shader" Line="9" Column="47" />
<File FileName="Assets/Scripts/Enemy/EnemyHealth.cs" Line="81" Column="1" />
<File FileName="Assets/Scripts/Enemy/EnemyAttack.cs" Line="1" Column="1" />
<File FileName="Assets/Shader/Fresnel.shader" Line="6" Column="2" />
<File FileName="Assets/Scripts/Player/PlayerShooting.cs" Line="78" Column="26" />
<File FileName="Assets/Scripts/Enemy/EnemyMovement.cs" Line="7" Column="2" />
<File FileName="Assets/Scripts/Player/PlayerHealth.cs" Line="90" Column="3" />
<File FileName="Assets/Scripts/Manager/ScoreManager.cs" Line="22" Column="17" />
<File FileName="Assets/Scripts/Manager/EnemyManager.cs" Line="29" Column="1" />
<File FileName="Assets/Scripts/Manager/GameOver.cs" Line="28" Column="34" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>