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Releases: daviscook477/BaseMod

Week 41 Hotfix 2

08 Sep 21:08
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Fixes crash when unlocking ascension as base game character.

Week 41 Hotfix

07 Sep 03:33
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Fixes crash when selecting ascension level for modded characters.

Week 41 Patch

07 Sep 01:16
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Patch Notes:

  • Support for week 41 (kiooeht)
  • Add custom monsters to console suggestions (kiooeht)
  • Make card compendium only use added colors (kiooeht)
    • Fixes FruityMod breaking compendium with incomplete character
  • Use character name for tabs in card compendium (kiooeht)
  • Use character name on run history screen (kiooeht)
  • Support nice custom monster names on run history screen (kiooeht)

Hotfix

31 Aug 18:43
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Fix crash when starting a run as a modded character.

Week 40 Patch

31 Aug 06:26
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THIS RELEASE IS BUGGED

This release has a bug that causes a crash whenever you start a run with a modded character. Either wait for a fix or rollback to v3.0.2.

Week 40 doesn't seem to of broken anything, but this release has some minor bug fixes and new features.

For Modders:
If you used CustomBottleRelic, it has changed to be an interface.

Patch Notes:

  • Let basic Strike/Defend events work with not CustomCards (kiooeht)
  • Make "deck add" command mark cards as seen (kiooeht)
  • Fix small orb icons followed by a period in tooltips (kiooeht)
  • Refactor CustomBottleRelic to be an interface (kiooeht)
  • Render custom card tooltips in SingleCardViewPopup (kiooeht)
  • Fix Red/Green/Blue/Colorless Cards modifiers to work with modded characters (kiooeht)
  • Add custom mode modifiers hook (alexdriedger)
  • Automatically add custom mode modifiers for modded character cards (kiooeht)
  • Max HP change hook (kiooeht)

Hotfix 2

24 Aug 19:53
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  • Fix Ascension mode for modded characters after v3.0 (kiooeht)
  • Fix Gremlin Match tag for modded characters (kiooeht)

Hotfix

24 Aug 05:03
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  • Fix OnStartBattle hook crash (kiooeht)

BaseMod 3.0: The One That Breaks Everything

24 Aug 02:59
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This is a major update to both ModTheSpire and BaseMod. It introduces a lot of breaking API changes, so most mods will need to be updated before they will work again.

For modders:
A lot of the BaseMod API has changed. You will more than likely have to update your mod to make it work.

Patch Notes:

  • Big API updates (kiooeht)
  • Support week 39 (kiooeht)
  • Custom monsters (kiooeht)
  • Custom monster fights (kiooeht)
  • Custom bosses (kiooeht)
  • Card tags (kiooeht)
  • Fix and improve custom events API (kiooeht)
  • Custom bottle-style relics (kiooeht)
  • Make StartBattleHook work when loading a save (gogo81745)
  • Automatically give player an orb slot when channeling on a character without orb slots (kiooeht)
  • Render colored outline for custom character relics (kiooeht)

Week 37 Patch

10 Aug 03:55
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Note: Modded characters might not work fully properly with the new save slot system.

Patch notes:

  • Support for week 37 (kiooeht)
  • Fix Ascension 14 for modded characters (kiooeht)
  • Fix Shiny modifier for modded characters (kiooeht)
  • Fix Insanity modifier for modded characters (kiooeht)
  • Anti-alias modded art assets automatically (kiooeht)

Week 36 Patch

03 Aug 23:41
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  • Identify what mod relics, cards, and powers are from (kiooeht)
  • Allowing adding relics to blue pool (kiooeht)
  • Make relic and power onEvokeOrb actually usable (kiooeht)
  • Fix ascension for modded characters (kiooeht)
  • Fix crash if Note For Yourself event (kiooeht)
  • Fix card rendering to not draw curse texture (Blank The Evil)