Releases: daviscook477/BaseMod
Week 41 Hotfix 2
Fixes crash when unlocking ascension as base game character.
Week 41 Hotfix
Fixes crash when selecting ascension level for modded characters.
Week 41 Patch
Patch Notes:
- Support for week 41 (kiooeht)
- Add custom monsters to console suggestions (kiooeht)
- Make card compendium only use added colors (kiooeht)
- Fixes FruityMod breaking compendium with incomplete character
- Use character name for tabs in card compendium (kiooeht)
- Use character name on run history screen (kiooeht)
- Support nice custom monster names on run history screen (kiooeht)
Hotfix
Week 40 Patch
THIS RELEASE IS BUGGED
This release has a bug that causes a crash whenever you start a run with a modded character. Either wait for a fix or rollback to v3.0.2.
Week 40 doesn't seem to of broken anything, but this release has some minor bug fixes and new features.
For Modders:
If you used CustomBottleRelic
, it has changed to be an interface.
Patch Notes:
- Let basic Strike/Defend events work with not CustomCards (kiooeht)
- Make "deck add" command mark cards as seen (kiooeht)
- Fix small orb icons followed by a period in tooltips (kiooeht)
- Refactor CustomBottleRelic to be an interface (kiooeht)
- Render custom card tooltips in SingleCardViewPopup (kiooeht)
- Fix Red/Green/Blue/Colorless Cards modifiers to work with modded characters (kiooeht)
- Add custom mode modifiers hook (alexdriedger)
- Automatically add custom mode modifiers for modded character cards (kiooeht)
- Max HP change hook (kiooeht)
Hotfix 2
Hotfix
BaseMod 3.0: The One That Breaks Everything
This is a major update to both ModTheSpire and BaseMod. It introduces a lot of breaking API changes, so most mods will need to be updated before they will work again.
For modders:
A lot of the BaseMod API has changed. You will more than likely have to update your mod to make it work.
Patch Notes:
- Big API updates (kiooeht)
- Support week 39 (kiooeht)
- Custom monsters (kiooeht)
- Custom monster fights (kiooeht)
- Custom bosses (kiooeht)
- Card tags (kiooeht)
- Fix and improve custom events API (kiooeht)
- Custom bottle-style relics (kiooeht)
- Make StartBattleHook work when loading a save (gogo81745)
- Automatically give player an orb slot when channeling on a character without orb slots (kiooeht)
- Render colored outline for custom character relics (kiooeht)
Week 37 Patch
Note: Modded characters might not work fully properly with the new save slot system.
Patch notes:
- Support for week 37 (kiooeht)
- Fix Ascension 14 for modded characters (kiooeht)
- Fix Shiny modifier for modded characters (kiooeht)
- Fix Insanity modifier for modded characters (kiooeht)
- Anti-alias modded art assets automatically (kiooeht)
Week 36 Patch
- Identify what mod relics, cards, and powers are from (kiooeht)
- Allowing adding relics to blue pool (kiooeht)
- Make relic and power onEvokeOrb actually usable (kiooeht)
- Fix ascension for modded characters (kiooeht)
- Fix crash if Note For Yourself event (kiooeht)
- Fix card rendering to not draw curse texture (Blank The Evil)