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items.as
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import classes.itemSlotClass;
const FOX_BAD_END_WARNING:int = 477;
const TIMES_MET_CHICKEN_HARPY:int = 652;
const EGGS_BOUGHT:int = 653;
const BIKINI_ARMOR_BONUS:int = 769;
function itemLongName(shortName1:String):String {
if(shortName1 == "DryTent") return "a shriveled tentacle";
if(shortName1 == "IzyMilk") return "a bottle of Isabella's milk";
if(shortName1 == "EctoPls") return "a bottle of ectoplasm";
if(shortName1 == "IncubiD") return "an Incubi draft";
if(shortName1 == "P.Draft") return "an untainted Incubi draft";
if(shortName1 == "Equinum") return "a vial of Equinum";
if(shortName1 == "Reptlum") return "a vial of Reptilum";
if(shortName1 == "SucMilk") return "a bottle of Succubi milk";
if(shortName1 == "P.S.Mlk") return "an untainted bottle of Succubi milk";
if(shortName1 == "GldSeed") return "a golden seed";
if(shortName1 == "KangaFt") return "a piece of kanga fruit";
if(shortName1 == "MghtyVg") return "a mightily enhanced piece of kanga fruit";
if(shortName1 == "MagSeed") return "a magically-enhanced golden seed";
if(shortName1 == "CanineP") return "a Canine pepper";
if(shortName1 == "BulbyPp") return "a bulbous pepper";
if(shortName1 == "KnottyP") return "a knotty canine pepper";
if(shortName1 == "BlackPp") return "a solid black canine pepper";
if(shortName1 == "DblPepp") return "a double canine pepper";
if(shortName1 == "LargePp") return "an overly large canine pepper";
if(shortName1 == "MinoBlo") return "a vial of Minotaur blood";
if(shortName1 == "MinoCum") return "a sealed bottle of minotaur cum";
if(shortName1 == "TScroll") return "a tattered scroll";
if(shortName1 == "ImpFood") return "a parcel of imp food";
if(shortName1 == "Vital T") return "a vitality tincture";
if(shortName1 == "Smart T") return "a cup of scholar's tea";
if(shortName1 == "Cerul P") return "a cerulean-tinted potion";
if(shortName1 == "PurHony") return "a crystal vial filled with glittering honey";
if(shortName1 == "BeeHony") return "a small vial filled with giant-bee honey";
if(shortName1 == "SDelite") return "a bottle of 'Succubi's Delight'";
if(shortName1 == "S.Dream") return "a bottle of 'Succubus' Dream'";
if(shortName1 == "PSDelit") return "an untainted bottle of \"Succubi's Delight\"";
if(shortName1 == "GreenGl") return "a clump of green gel";
if(shortName1 == "B.Chitn") return "a large shard of chitinous plating";
if(shortName1 == "OviElix") return "a hexagonal crystal bottle tagged with an image of an egg";
if(shortName1 == "BrownEg") return "a brown and white mottled egg";
if(shortName1 == "L.BrnEg") return "a large brown and white mottled egg";
if(shortName1 == "PurplEg") return "a purple and white mottled egg";
if(shortName1 == "L.PrpEg") return "a large purple and white mottled egg";
if(shortName1 == "BlueEgg") return "a blue and white mottled egg";
if(shortName1 == "L.BluEg") return "a large blue and white mottled egg";
if(shortName1 == "PinkEgg") return "a pink and white mottled egg";
if(shortName1 == "L.PnkEg") return "a large pink and white mottled egg";
if(shortName1 == "NPnkEgg") return "a neon pink egg";
if(shortName1 == "L.WhtEg") return "a large white egg";
if(shortName1 == "WhiteEg") return "a milky-white egg";
if(shortName1 == "BlackEg") return "a rubbery black egg";
if(shortName1 == "L.BlkEg") return "a large rubbery black egg";
if(shortName1 == "RidingC") return "a riding crop";
if(shortName1 == "L. Axe ") return "an axe large enough for a minotaur";
if(shortName1 == "L.Hammr") return "Marble's large hammer";
if(shortName1 == "Pipe ") return "a pipe";
if(shortName1 == "GelArmr") return "a suit of gel armor";
if(shortName1 == "LeathrA") return "a set of leather armor";
if(shortName1 == "BeeArmr") return "a set of chitinous armor";
if(shortName1 == "B.Sword") return "a beautiful shining sword";
if(shortName1 == "L.Daggr") return "an aphrodisiac-coated dagger";
if(shortName1 == "C.Cloth") return "a set of comfortable clothes";
if(shortName1 == "S.Swmwr") return "a skimpy black bikini";
if(shortName1 == "Red Dye") return "a vial of red hair dye";
if(shortName1 == "Blond D") return "a vial of blonde hair dye";
if(shortName1 == "Black D") return "a vial of black hair dye";
if(shortName1 == "Brown D") return "a vial of brown hair dye";
if(shortName1 == "AuburnD") return "a vial of auburn hair dye";
if(shortName1 == "GrayDye") return "a vial of gray hair dye";
if(shortName1 == "WhiteDy") return "a vial of white hair dye";
if(shortName1 == "PinkDye") return "a vial of bright pink hair dye";
if(shortName1 == "PurpDye") return "a vial of purple hair dye";
if(shortName1 == "BlueDye") return "a vial of blue hair dye";
if(shortName1 == "OrangDy") return "a vial of brilliant orange hair dye";
if(shortName1 == "P.Pearl") return "a pure pearl";
if(shortName1 == "GroPlus") return "a needle filled with Gro+";
if(shortName1 == "Lactaid") return "a pink bottle labelled \"Lactaid\"";
if(shortName1 == "M. Milk") return "a clear bottle of milk from Marble";
if(shortName1 == "CCupcak") return "a gigantic, chocolate cupcake";
if(shortName1 == "Reducto") return "a salve marked as 'Reducto'";
if(shortName1 == "LaBova ") return "a bottle containing a misty fluid labeled \"LaBova\"";
if(shortName1 == "ProBova") return "a bottle containing a misty fluid labeled \"ProBova\"";
if(shortName1 == "P.LBova") return "a bottle containing a white fluid labeled \"Pure LaBova\"";
if(shortName1 == "W. Book") return "a small book with a pristine white cover";
if(shortName1 == "B. Book") return "a small book with a midnight-black cover";
if(shortName1 == "L.Draft") return "a vial of roiling bubble-gum pink fluid";
if(shortName1 == "F.Draft") return "a vial of roiling red fluid labeled \"Fuck Draft\"";
if(shortName1 == "Gob.Ale") return "a flagon of potent goblin ale";
if(shortName1 == "WetClth") return "a wet cloth dripping with slippery slime";
if(shortName1 == "Shark.T") return "a sharp shark tooth";
if(shortName1 == "TSTooth") return "a glowing tiger shark tooth";
if(shortName1 == "W.Fruit") return "a piece of whisker-fruit";
if(shortName1 == "ClssyCl") return "a set of classy suit-clothes";
//1. Classy Suitclothes
if(shortName1 == "RbbrClt") return "a set of revealing rubber fetish clothes";
//2. Rubber Fetish Clothes
if(shortName1 == "FurLoin") return "a front and back set of loincloths";
//3. revealing fur loincloths
if(shortName1 == "AdvClth") return "a green adventurer's outfit, complete with pointed cap";
//4. Green Adventurer's Clothes
if(shortName1 == "TubeTop") return "a snug tube top and VERY short shorts";
//5. tube top and short shorts
if(shortName1 == "Overall") return "a white shirt and overalls";
//6. white shirt and overalls
if(shortName1 == "B.Dress") return "a ballroom dress patterned with sequins";
//7. long ballroom dress patterned with sequins
if(shortName1 == "T.BSuit") return "a semi-transparent, curve-hugging bodysuit";
//8. semi-transparent bodysuit that clings to your curves
if(shortName1 == "M.Robes") return "a set of modest robes";
//9. Modest Robes
if(shortName1 == "LthrPnt") return "a pair of leather pants and a white silk shirt";
//10. white silk shirt and tight leather pants
//Snakeoil
if(shortName1 == "SnakOil") return "a vial of snake oil";
//ARMOR SHOP STUFF:
if(shortName1 == "LthrRob") return "a suit of black leather armor with voluminous robes";
//2. scale-mail armor pieces
if(shortName1 == "ScaleMl") return "a set of scale-mail armor";
//3. full platemail equipment
if(shortName1 == "FullPlt") return "a suit of full-plate armor";
//4. practically indecent steel equipment
if(shortName1 == "IndecSt") return "a suit of practically indecent steel armor";
//5. full-body chainmail equipment
if(shortName1 == "FullChn") return "a full suit of chainmail armor";
//6. revealing chainmail bikini pieces
if(shortName1 == "ChBikni") return "a chainmail bikini";
if(shortName1 == "SeductA") return "a set of scandalously seductive armor";
if(shortName1 == "ExtSerm") return "a bottle of hair extension serum";
if(shortName1 == "Hummus ") return "a blob of cheesy-looking hummus";
if(shortName1 == "Coal ") return "two pieces of coal";
//I put on my robe and wizard hat
if(shortName1 == "W.Robes") return "a wizard's robes";
if(shortName1 == "W.Staff") return "a wizard's staff";
if(shortName1 == "W.Stick") return "a wingstick";
if(shortName1 == "Claymor") return "a large claymore";
if(shortName1 == "Warhamr") return "a huge warhammer";
if(shortName1 == "Katana ") return "a katana";
if(shortName1 == "Spear ") return "a deadly spear";
if(shortName1 == "Whip ") return "a coiled whip";
if(shortName1 == "SucWhip") return "a succubi whip";
if(shortName1 == "JRapier") return "a jeweled rapier";
if(shortName1 == "RRapier") return "Raphael's vulpine rapier";
if(shortName1 == "S.Gaunt") return "a spiked gauntlet";
if(shortName1 == "NurseCl") return "a nurse's outfit";
if(shortName1 == "BonStrp") return "a set of bondage straps";
if(shortName1 == "NumbRox") return "a strange packet of candy called 'Numb Rocks'";
if(shortName1 == "SensDrf") return "a bottle of sensitivity draft";
if(shortName1 == "BimboLq") return "a potent bottle of 'Bimbo Liqueur'";
if(shortName1 == "R.BdySt") return "a red bodysuit for high society";
if(shortName1 == "H.Gaunt") return "a set of hooked gauntlets";
if(shortName1 == "S.Gossr") return "a bundle of pink, gossamer webbing";
if(shortName1 == "B.Gossr") return "a bundle of black, gossamer webbing";
if(shortName1 == "SS.Robe") return "a spider-silk robes";
if(shortName1 == "SSArmor") return "a suit of spider-silk armor";
if(shortName1 == "T.SSilk") return "a bundle of tough spider-silk";
if(shortName1 == "LustStk") return "a tube of golden lipstick";
if(shortName1 == "BroBrew") return "a can of Bro Brew";
if(shortName1 == "I.Robes") return "inquisitor's robes";
if(shortName1 == "I.Corst") return "inquisitor's corset";
if(shortName1 == "S.Blade") return "a spellblade";
if(shortName1 == "BC Beer") return "a mug of Black Cat Beer";
if(shortName1 == "BimboCh") return "a bottle of bimbo champagne";
if(shortName1 == "FoxBery") return "a fox berry";
if(shortName1 == "VixVigr") return "a bottle labelled \"Vixen's Vigor\"";
if(shortName1 == "GooArmr") return "Valeria, the goo-girl armor";
if(shortName1 == "GodMead") return "a pint of god's mead";
if(shortName1 == "E.Staff") return "an eldritch staff";
if(shortName1 == "SheepMk") return "a bottle of sheep milk";
if(shortName1 == "DrgnShl") return "a dragon-shell shield";
if(shortName1 == "DrgnEgg") return "an unfertilized dragon egg";
if(shortName1 == "BimboSk") return "a skirt that looks like it belongs on a bimbo";
if(shortName1 == "PeppWht") return "a vial of peppermint white";
if(shortName1 == "GldStat") return "a golden statue";
if(shortName1 == "FoxJewl") return "a fox jewel";
if(shortName1 == "MystJwl") return "a mystic jewel";
if(shortName1 == "KitGift") return "a kitsune's gift";
if(shortName1 == "Debimbo") return "a bottle marked as 'Debimbo'";
if(shortName1 == "LMArmor") return "a bikini-like set of armor that could only belong to a lusty maiden";
if(shortName1 == "FishFil") return "a fish fillet";
if(shortName1 == "TrapOil") return "a vial of trap oil";
if(shortName1 == "PurPeac") return "a pure peach";
if(shortName1 == "PrFruit") return "a purple fruit";
if(shortName1 == "RingFig") return "a ringtail fig";
if(shortName1 == "MouseCo") return "a handful of mouse cocoa";
return "ERROR";
}
function itemUse(shortName1:String):void {
itemSubMenu = false;
if(shortName1 == "DryTent") shriveledTentacle();
if(shortName1 == "IzyMilk") isabellaMilk();
if(shortName1 == "EctoPls") ectoplasm();
if(shortName1 == "IncubiD") incubiDraft(true);
if(shortName1 == "P.Draft") incubiDraft(false);
if(shortName1 == "Equinum") equinum();
if(shortName1 == "Reptlum") reptilum();
if(shortName1 == "SucMilk") succubiMilk(true);
if(shortName1 == "P.S.Mlk") succubiMilk(false);
if(shortName1 == "GldSeed") goldenSeed();
if(shortName1 == "MagSeed") goldenSeed(1);
if(shortName1 == "KangaFt") kangaFruit();
if(shortName1 == "MghtyVg") kangaFruit(1);
if(shortName1 == "CanineP") caninePepper();
if(shortName1 == "LargePp") caninePepper(1);
if(shortName1 == "DblPepp") caninePepper(2);
if(shortName1 == "BlackPp") caninePepper(3);
if(shortName1 == "KnottyP") caninePepper(4);
if(shortName1 == "BulbyPp") caninePepper(5);
if(shortName1 == "MinoBlo") minotaurBlood();
if(shortName1 == "MinoCum") minotaurCum();
if(shortName1 == "Shark.T") sharkTooth();
if(shortName1 == "TSTooth") sharkTooth(1);
if(shortName1 == "TScroll") tatteredScroll();
if(shortName1 == "ImpFood") impFood();
if(shortName1 == "Vital T") vitalityTincture();
if(shortName1 == "Smart T") scholarsTea();
if(shortName1 == "Cerul P") ceruleanPotion();
if(shortName1 == "PurHony") pureHoney(true);
if(shortName1 == "BeeHony") pureHoney(false);
if(shortName1 == "SDelite") succubisDelight(true);
if(shortName1 == "S.Dream") succubisDream();
if(shortName1 == "PSDelit") succubisDelight(false);
if(shortName1 == "GreenGl") greenGel();
if(shortName1 == "B.Chitn") chitinUseless();
if(shortName1 == "OviElix") ovipositionElixer();
if(shortName1 == "BrownEg") brownEgg(false);
if(shortName1 == "L.BrnEg") brownEgg(true);
if(shortName1 == "PurplEg") purpleEgg(false);
if(shortName1 == "L.PrpEg") purpleEgg(true);
if(shortName1 == "BlueEgg") blueEgg(false);
if(shortName1 == "L.BluEg") blueEgg(true);
if(shortName1 == "PinkEgg") pinkEgg(false);
if(shortName1 == "NPnkEgg") neonPinkEgg();
if(shortName1 == "L.PnkEg") pinkEgg(true);
if(shortName1 == "L.WhtEg") whiteEgg(true);
if(shortName1 == "WhiteEg") whiteEgg(false);
if(shortName1 == "CCupcak") giantChocolateCupcake();
if(shortName1 == "BlackEg") blackRubberEgg(false);
if(shortName1 == "L.BlkEg") blackRubberEgg(true);
if(shortName1 == "RidingC") equipWeapon("riding crop");
if(shortName1 == "L. Axe ") equipWeapon("large axe");
if(shortName1 == "B.Sword") equipWeapon("beautiful sword");
if(shortName1 == "Pipe ") equipWeapon("pipe");
if(shortName1 == "L.Daggr") equipWeapon("lust-enchanted dagger");
if(shortName1 == "GelArmr") equipArmor("glistening gel-armor plates");
if(shortName1 == "C.Cloth") equipArmor("comfortable clothes");
if(shortName1 == "LeathrA") equipArmor("leather armor segments");
if(shortName1 == "BeeArmr") equipArmor("sexy black chitin armor-plating");
if(shortName1 == "S.Swmwr") equipArmor("slutty swimwear");
if(shortName1 == "Red Dye") hairDye("red");
if(shortName1 == "Blond D") hairDye("blonde");
if(shortName1 == "Black D") hairDye("black");
if(shortName1 == "Brown D") hairDye("brown");
if(shortName1 == "AuburnD") hairDye("auburn");
if(shortName1 == "GrayDye") hairDye("gray");
if(shortName1 == "WhiteDy") hairDye("white");
if(shortName1 == "PinkDye") hairDye("neon pink");
if(shortName1 == "PurpDye") hairDye("purple");
if(shortName1 == "BlueDye") hairDye("dark blue");
if(shortName1 == "OrangDy") hairDye("bright orange");
if(shortName1 == "P.Pearl") purePearl();
if(shortName1 == "GroPlus") growPlus();
if(shortName1 == "Lactaid") lactaid();
if(shortName1 == "M. Milk") useMarbleMilk();
if(shortName1 == "Reducto") reducto();
if(shortName1 == "LaBova ") laBova();
if(shortName1 == "ProBova") laBova(true,true);
if(shortName1 == "P.LBova") laBova(false,false);
if(shortName1 == "W. Book") whiteSpellbook();
if(shortName1 == "B. Book") blackSpellbook();
if(shortName1 == "L.Draft") lustDraft();
if(shortName1 == "F.Draft") lustDraft(true);
if(shortName1 == "Gob.Ale") goblinAle();
if(shortName1 == "WetClth") gooGasmic();
if(shortName1 == "L.Hammr") equipWeapon("large hammer");
if(shortName1 == "ClssyCl") equipArmor("classy suitclothes");
if(shortName1 == "RbbrClt") equipArmor("rubber fetish clothes");
if(shortName1 == "FurLoin") equipArmor("revealing fur loincloths");
if(shortName1 == "AdvClth") equipArmor("green adventurer's clothes");
if(shortName1 == "TubeTop") equipArmor("tube top and short shorts");
if(shortName1 == "Overall") equipArmor("white shirt and overalls");
if(shortName1 == "B.Dress") equipArmor("long ballroom dress patterned with sequins");
if(shortName1 == "T.BSuit") equipArmor("semi-transparent bodysuit");
if(shortName1 == "M.Robes") equipArmor("modest robes");
if(shortName1 == "LthrPnt") equipArmor("white silk shirt and tight leather pants");
if(shortName1 == "LthrRob") equipArmor("black leather armor surrounded by voluminous robes");
//2. scale-mail armor pieces
if(shortName1 == "ScaleMl") equipArmor("scale-mail armor");
//3. full platemail equipment
if(shortName1 == "FullPlt") equipArmor("full platemail");
//4. practically indecent steel equipment
if(shortName1 == "IndecSt") equipArmor("practically indecent steel armor");
//5. full-body chainmail equipment
if(shortName1 == "FullChn") equipArmor("full-body chainmail");
//6. revealing chainmail bikini pieces
if(shortName1 == "ChBikni") equipArmor("revealing chainmail bikini");
if(shortName1 == "SeductA") equipArmor("scandalously seductive armor");
if(shortName1 == "SnakOil") snakeOil();
if(shortName1 == "ExtSerm") extensionSerum();
if(shortName1 == "Hummus ") Hummus();
if(shortName1 == "Coal ") coal();
if(shortName1 == "W.Fruit") catTransformation();
if(shortName1 == "W.Robes") equipArmor("wizard's robes");
if(shortName1 == "W.Staff") equipWeapon("wizard's staff");
if(shortName1 == "W.Stick") wingStick();
if(shortName1 == "Claymor") equipWeapon("large claymore");
if(shortName1 == "Warhamr") equipWeapon("huge warhammer");
if(shortName1 == "Katana ") equipWeapon("katana");
if(shortName1 == "Spear ") equipWeapon("deadly spear");
if(shortName1 == "Whip ") equipWeapon("coiled whip");
if(shortName1 == "SucWhip") equipWeapon("succubi whip");
if(shortName1 == "S.Gaunt") equipWeapon("spiked gauntlet");
if(shortName1 == "JRapier") equipWeapon("jeweled rapier");
if(shortName1 == "RRapier") equipWeapon("vulpine rapier");
if(shortName1 == "NurseCl") equipArmor("skimpy nurse's outfit");
if(shortName1 == "BonStrp") equipArmor("barely-decent bondage straps");
if(shortName1 == "NumbRox") numbRocks();
if(shortName1 == "SensDrf") sensitivityDraft();
if(shortName1 == "BimboLq") bimboLiquer();
if(shortName1 == "R.BdySt") equipArmor("red, high-society bodysuit");
if(shortName1 == "H.Gaunt") equipWeapon("hooked gauntlets");
if(shortName1 == "S.Gossr") sweetGossamer();
if(shortName1 == "B.Gossr") sweetGossamer(1);
if(shortName1 == "SS.Robe") equipArmor("spider-silk robes");
if(shortName1 == "SSArmor") equipArmor("spider-silk armor");
if(shortName1 == "T.SSilk") toughSpiderSilk();
if(shortName1 == "LustStk") applyLustStick();
if(shortName1 == "BroBrew") broBrew();
if(shortName1 == "I.Robes") equipArmor("inquisitor's robes");
if(shortName1 == "I.Corst") equipArmor("inquisitor's corset");
if(shortName1 == "S.Blade") equipWeapon("inscribed spellblade");
if(shortName1 == "BC Beer") blackCatBeerEffects();
if(shortName1 == "BimboCh") bimboChampagne(true,true);
if(shortName1 == "FoxBery") foxTF();
if(shortName1 == "VixVigr") foxTF(true);
if(shortName1 == "GooArmr") equipArmor("goo armor");
if(shortName1 == "GodMead") godMead();
if(shortName1 == "E.Staff") equipWeapon("eldritch staff");
if(shortName1 == "SheepMk") sheepMilk();
if(shortName1 == "DrgnShl") equipWeapon("dragon-shell shield");
if(shortName1 == "DrgnEgg") eatEmberEgg();
if(shortName1 == "BimboSk") equipArmor("bimbo skirt");
if(shortName1 == "PeppWht") peppermintWhite();
if(shortName1 == "GldStat") kitsuneStatue();
if(shortName1 == "FoxJewl") foxJewel();
if(shortName1 == "MystJwl") foxJewel(true);
if(shortName1 == "KitGift") kitsunesGift();
if(shortName1 == "Debimbo") deBimbo();
if(shortName1 == "LMArmor") lustyMaidensArmor();
if(shortName1 == "FishFil") fishFillet();
if(shortName1 == "TrapOil") trapOil();
if(shortName1 == "PurPeac") purityPeach();
if(shortName1 == "PrFruit") purpleFruitEssrayle();
if(shortName1 == "RingFig") ringtailFig();
if(shortName1 == "MouseCo") mouseCocoa();
}
function dropItem(monsterName:String):void {
shortName = "NULL";
if(monster.short == "Hel" || monster.short == "salamander") {
if(rand(10) < 7) shortName = "Reptlum";
if(rand(20) == 0) shortName = "ChBikni";
}
if(monster.short == "Sheila") {
shortName = "KangaFt";
if(flags[SHEILA_DEMON] > 0) {
if(rand(3) == 0) shortName = "SucMilk";
else if(rand(2) == 0) shortName = "IncubiD";
}
}
if(monster.short == "gnoll") {
if(rand(5) == 0) shortName = "Reducto";
else if(rand(2) == 0) shortName = "SucMilk";
else shortName = "Black D";
}
if(monster.short == "basilisk") {
if(rand(10) != 0) shortName = "Reptlum";
}
if(monster.short == "gnoll spear-thrower") {
if(rand(5) == 0) shortName = "GroPlus";
else if(rand(2) == 0) shortName = "IncubiD";
else shortName = "Brown D";
}
if(monsterName == "Vala") {
if(flags[126] == 0) shortName = "NumbRox";
}
if(monsterName == "plain girl") {
if(rand(3) == 0) shortName = "EctoPls";
}
if(monster.short == "sandtrap" || monster.short == "sand tarp") {
if(rand(3) == 0) shortName = "OviElix";
else shortName = "TrapOil";
}
if(monster.short == "satyr") {
if(rand(2) == 0) shortName = "IncubiD";
}
if(monsterName == "anemone") {
shortName = "DryTent";
}
if(monsterName == "pod") {
shortName = "JRapier";
}
if(monsterName == "Zetaz") {
shortName = "BimboLq";
}
if(monsterName == "imp horde") {
shortName = "NurseCl";
}
if(monsterName == "Minerva") {
shortName = "PurPeac";
}
if(monsterName == "imp") {
temp = rand(8);
if(temp <= 2) shortName = "SucMilk";
else if(temp < 6) shortName = "IncubiD";
else shortName = "ImpFood";
}
if(monsterName == "imp lord") {
temp = rand(8);
if(temp == 1) shortName = "MinoBlo";
else if(temp == 0) shortName = "LaBova ";
else shortName = "IncubiD";
}
if(monsterName == "naga") {
temp = rand(10);
if(temp < 1) {}
else if(temp < 6)shortName = "Reptlum";
else shortName = "SnakOil";
}
if(monsterName == "Akbal") {
temp = rand(10);
if(temp <= 5) shortName = "IncubiD";
else if(temp < 9) shortName = "W.Fruit";
if(temp == 9) shortName = "Pipe ";
}
if(monsterName == "Akbitch") {
}
if(monsterName == "tit-fucked Minotaur") {
shortName = "MinoCum";
}
if(monsterName == "minotaur") {
if(monster.weaponName == "axe") {
if(rand(2) == 0) {
//50% breakage!
if(rand(2) == 0) {
shortName = "L. Axe ";
if(player.tallness < 78) {
outputText("\nYou find a large axe on the minotaur, but it is too big for a person of your stature to comfortably carry. ", false);
if(rand(2) == 0) shortName = "NULL";
else shortName = "SDelite";
}
//Not too tall, dont rob of axe!
else plotFight = true;
}
else outputText("\nThe minotaur's axe appears to have been broken during the fight, rendering it useless. ", false);
}
else shortName = "MinoBlo";
}
else if(rand(2) == 0) shortName = "MinoBlo";
//1/5 chance of mino cum!
if(rand(5) == 0 && shortName != "L. Axe ") shortName = "MinoCum";
}
if(monsterName == "shark-girl") {
temp = rand(10);
if(temp <= 2) shortName = "L.Draft";
if(temp == 3) shortName = "S.Swmwr";
if(temp > 3 && temp < 9) shortName = "Shark.T";
}
if(monsterName == "Marble") {
shortName = "L.Hammr";
}
if(monsterName == "goblin") {
temp = rand(14);
if(temp < 6) shortName = "Gob.Ale";
if(temp == 6) shortName = "L.Draft";
if(temp == 7) shortName = "PinkDye";
if(temp == 8) shortName = "BlueDye";
if(temp == 9) shortName = "OrangDy";
if(temp == 10) shortName ="PurpDye";
}
if(monsterName == "Tamani") {
temp = rand(14);
if(temp < 4) shortName = "Gob.Ale";
if(temp == 5) shortName = "L.Draft";
if(temp == 6) shortName = "PinkDye";
if(temp == 7) shortName = "BlueDye";
if(temp == 8) shortName = "OrangDy";
if(temp == 9) shortName ="PurpDye";
if(temp == 10) shortName = "IncubiD";
if(temp == 11) shortName = "Reducto";
if(temp == 12) shortName = "L.BluEg";
}
if(monsterName == "green slime" || monsterName == "goo-girl") {
if(rand(10) == 0) shortName = "Pipe ";
else if(rand(2) == 0) shortName = "WetClth";
else shortName = "GreenGl";
}
if(monsterName == "sand witch") {
temp = rand(7);
if(temp == 0) shortName = "TScroll";
if(temp == 1) shortName = "OviElix";
if(temp == 2) shortName = "Lactaid";
if(temp == 3) shortName = "LaBova ";
if(temp == 4) shortName = "W. Book";
if(temp == 5) shortName = "B. Book";
}
if(monsterName == "bee-girl") {
temp = rand(9);
if(temp < 4) shortName = "BeeHony";
else if(temp < 6) shortName = "OviElix";
else if(temp == 6) shortName = "W. Book";
else if(temp == 7) shortName = "B.Chitn";
//force honey drop if milked
if(flags[65] == 1) {
if(rand(2) == 0) shortName = "BeeHony";
else shortName = "PurHony";
flags[65] = 0;
}
}
if(monsterName == "demons") {
temp = rand(4);
if(temp == 0) shortName = "SucMilk";
if(temp == 1) shortName = "IncubiD";
if(temp == 2) shortName = "OviElix";
if(temp == 3) shortName = "SucMilk";
if(temp == 4) shortName = "B. Book";
}
if(monsterName == "fetish cultist") {
temp = rand(11);
if(temp >= 10) shortName = "LaBova ";
else if(temp >= 9) shortName = "RidingC";
else if(temp > 6) shortName = "OviElix";
else shortName = "L.Draft";
}
if(monsterName == "fetish zealot") {
temp = rand(10);
if(temp == 0) shortName = "C.Cloth";
if(temp > 0 && temp < 5) shortName = "L.Draft";
if(temp == 6) shortName = "L.Daggr";
}
if(monsterName == "secretarial succubus") {
shortName = "Lactaid";
}
if(monsterName == "incubus mechanic") {
shortName = "GroPlus";
}
if(monsterName == "Jojo" && monk > 4) {
if(rand(2) == 0) shortName = "IncubiD";
else {
if(rand(2) == 0) shortName = "B. Book";
else shortName = "SucMilk";
}
}
if(monsterName == "hellhound") {
temp = rand(8);
if(temp <= 2 ) shortName = "CanineP";
else if(temp == 3) shortName = "BulbyPp";
else if(temp == 4) shortName = "KnottyP";
else if(temp == 5) shortName = "BlackPp";
else if(temp == 6) shortName = "DblPepp";
else if(temp == 7) shortName = "LargePp";
}
if(monsterName == "harpy") {
if(rand(10) == 0) shortName = "W.Robes";
else if(rand(3) == 0 && player.hasPerk("Luststick Adapted") >= 0) shortName = "LustStk";
else shortName = "GldSeed";
}
if(monsterName == "Sophie") {
if(rand(10) == 0) shortName = "W.Robes";
else if(rand(2) == 0 && player.hasPerk("Luststick Adapted") >= 0) shortName = "LustStk";
else shortName = "GldSeed";
}
if(monsterName == "female spider-morph" || monsterName == "male spider-morph") {
temp = rand(10);
if(temp < 5) shortName = "S.Gossr";
else if(temp < 6) shortName = "T.SSilk";
}
if(monsterName == "corrupted drider") {
temp = rand(10);
if(temp < 5) shortName = "B.Gossr";
else if(temp < 6) shortName = "T.SSilk";
}
if(monsterName == "kitsune") {
shortName = "FoxJewl";
}
//Chance of armor if at level 1 pierce fetish
if(!plotFight && monster.short != "Ember" && monster.short != "Kiha" && monster.short != "Helia" && monster.short != "Isabella" && flags[23] == 1 && rand(10) == 0 && !hasItem("SeductA", 1) && !ceraphIsFollower()) {
shortName = "SeductA";
}
if(!plotFight && rand(200) == 0 && player.level >= 7) shortName = "BroBrew";
if(!plotFight && rand(200) == 0 && player.level >= 7) shortName = "BimboLq";
//Chance of eggs if Easter!
if(!plotFight && rand(6) == 0 && isEaster()) {
temp = rand(13);
if(temp == 0) shortName ="BrownEg";
if(temp == 1) shortName ="L.BrnEg";
if(temp == 2) shortName ="PurplEg";
if(temp == 3) shortName ="L.PrpEg";
if(temp == 4) shortName ="BlueEgg";
if(temp == 5) shortName ="L.BluEg";
if(temp == 6) shortName ="PinkEgg";
if(temp == 7) shortName ="NPnkEgg";
if(temp == 8) shortName ="L.PnkEg";
if(temp == 9) shortName ="L.WhtEg";
if(temp == 10) shortName ="WhiteEg";
if(temp == 11) shortName ="BlackEg";
if(temp == 12) shortName ="L.BlkEg";
}
//Bonus loot overrides others
if(flags[234] != "") {
shortName = flags[234];
}
//if(debug) shortName = "OviElix";
if(shortName != "NULL") {
outputText("\nThere is " + itemLongName(shortName) + " on your defeated opponent. ", false);
if(!inDungeon) menuLoc = 2;
takeItem();
}
}
function isWeapon(shortName):Boolean {
if(shortName == "E.Staff") return true;
if(shortName == "L.Daggr") return true;
if(shortName == "Claymor") return true;
if(shortName == "Warhamr") return true;
if(shortName == "Katana ") return true;
if(shortName == "Spear ") return true;
if(shortName == "Whip ") return true;
if(shortName == "SucWhip") return true;
if(shortName == "JRapier") return true;
if(shortName == "RRapier") return true;
if(shortName == "S.Gaunt") return true;
if(shortName == "H.Gaunt") return true;
if(shortName == "W.Staff") return true;
if(shortName == "RidingC") return true;
if(shortName == "L.Hammr") return true;
if(shortName == "L. Axe ") return true;
if(shortName == "B.Sword") return true;
if(shortName == "Pipe ") return true;
if(shortName == "S.Blade") return true;
return false;
}
function isArmor(shortName):Boolean {
if(shortName == "LMArmor") return true;
if(shortName == "GelArmr") return true;
if(shortName == "C.Cloth") return true;
if(shortName == "LeathrA") return true;
if(shortName == "BeeArmr") return true;
if(shortName == "S.Swmwr") return true;
if(shortName == "ClssyCl") return true;
if(shortName == "RbbrClt") return true;
if(shortName == "FurLoin") return true;
if(shortName == "AdvClth") return true;
if(shortName == "TubeTop") return true;
if(shortName == "Overall") return true;
if(shortName == "B.Dress") return true;
if(shortName == "T.BSuit") return true;
if(shortName == "M.Robes") return true;
if(shortName == "LthrPnt") return true;
if(shortName == "LthrRob") return true;
if(shortName == "ScaleMl") return true;
if(shortName == "FullPlt") return true;
if(shortName == "IndecSt") return true;
if(shortName == "FullChn") return true;
if(shortName == "ChBikni") return true;
if(shortName == "SeductA") return true;
if(shortName == "W.Robes") return true;
if(shortName == "NurseCl") return true;
if(shortName == "BonStrp") return true;
if(shortName == "R.BdySt") return true;
if(shortName == "SS.Robe") return true;
if(shortName == "SSArmor") return true;
if(shortName == "I.Robes") return true;
if(shortName == "I.Corst") return true;
if(shortName == "BimboSk") return true;
return false;
}
function fixedDamage(weaponName):Number {
var attack:Number = 0;
if(weaponName == "halberd") attack = 11;
if(weaponName == "lust-enchanted dagger") attack = 3;
if(weaponName == "large claymore") attack = 15;
if(weaponName == "huge warhammer") attack = 15;
if(weaponName == "katana") attack = 10;
if(weaponName == "deadly spear") attack = 8;
if(weaponName == "coiled whip") attack = 5;
if(weaponName == "succubi whip") attack = 10;
if(weaponName == "jeweled rapier") attack = (13 + flags[137]*2);
if(weaponName == "Raphael's rapier" || weaponName == "vulpine rapier") attack = 8 + flags[137]*2;
if(weaponName == "spiked gauntlet") attack = 5;
if(weaponName == "hooked gauntlets") attack = 8;
//CHEATAHN'
if(weaponName == "wizard's staff") {
if(player.hasPerk("Wizard's Focus") < 0) player.createPerk("Wizard's Focus",.4,0,0,0,"Your wizard's staff grants you additional focus, reducing the use of fatigue for spells.");
player.weaponPerk = "Wizard's Focus";
attack = 3;
}
//CHEATAHN'
if(weaponName == "inscribed spellblade") {
if(player.hasPerk("Wizard's Focus") < 0) player.createPerk("Wizard's Focus",.5,0,0,0,"Your wizard's staff grants you additional focus, reducing the use of fatigue for spells.");
player.weaponPerk = "Wizard's Focus";
attack = 8;
}
if(weaponName == "eldritch staff") {
if(player.hasPerk("Wizard's Focus") < 0) player.createPerk("Wizard's Focus",.6,0,0,0,"Your wizard's staff grants you additional focus, reducing the use of fatigue for spells.");
player.weaponPerk = "Wizard's Focus";
attack = 10;
}
if(weaponName == "dragon-shell shield") {
attack = 0;
}
if(weaponName == "riding crop") attack = 5;
if(weaponName == "large hammer") attack = 16;
if(weaponName == "large axe") attack = 15;
if(weaponName == "beautiful sword") attack = 7 + int(10-player.cor/3);
if(weaponName == "pipe") attack = 5;
//PERK BONUSES!
if(player.hasPerk("Weapon Mastery") >= 0 && player.weaponPerk == "Large" && player.str > 60)
attack *= 2;
if(player.hasPerk("Lightning Strikes") >= 0 && player.spe >= 60 && player.weaponPerk != "Large") {
attack += Math.round((player.spe - 50) / 3);
}
if(player.hasStatusAffect("Berzerking") >= 0) attack += 30;
attack += player.statusAffectv1("Charge Weapon");
return attack;
}
function equipWeapon(weaponName:String):void {
if(debug) {
outputText("You cannot equip anything in debug mode. Please restart the game in normal mode to equip items.", false);
return;
}
var oldWeaponName:String = player.weaponName;
//B.Sword can only be used by the pure!
if(weaponName == "beautiful sword" && player.cor >= 35) {
outputText("You grab hold of the handle of the sword only to have it grow burning hot. You're forced to let it go lest you burn yourself. Something within the sword must be displeased. ", true);
shortName = "B.Sword";
itemSwapping = true;
takeItem();
return;
}
if(weaponName == "large hammer" && player.tallness < 60) {
outputText("This hammer is too large for you to wield effectively. ", true);
shortName = "L.Hammr";
itemSwapping = true;
takeItem();
return;
}
if(weaponName == "large claymore" && player.str < 40) {
outputText("You aren't strong enough to handle such a heavy weapon! ", true);
shortName = "Claymor";
itemSwapping = true;
takeItem();
return;
}
if(weaponName == "huge warhammer" && player.str < 80) {
outputText("You aren't strong enough to handle such a heavy weapon! ", true);
shortName = "Warhamr";
itemSwapping = true;
takeItem();
return;
}
player.weaponName = weaponName;
outputText("You equip your " + player.weaponName + ". ", true);
//Purge Old Stats!
player.weaponVerb = "PLACEHOLDER ERROR";
player.weaponAttack = 0;
//Strip old perk before clearing
if(player.weaponPerk != "") player.removePerk(player.weaponPerk);
player.weaponPerk = "";
player.weaponValue = 0;
//Add stats!
//lust-enchanted dagger
if(weaponName == "eldritch staff") {
player.weaponVerb = "thwack";
player.weaponValue = itemValue("eldritch staff");
player.weaponAttack = fixedDamage("eldritch staff");
}
if(weaponName == "dragon-shell shield") {
player.weaponVerb = "smack";
player.weaponPerk = "Large";
player.weaponValue = itemValue("dragon-shell shield");
player.weaponAttack = fixedDamage("dragon-shell shield");
//First Time Equipping Description: (Z)
if(flags[TIMES_EQUIPPED_EMBER_SHIELD] == 0) {
clearOutput();
outputText("Turning the sturdy shield over in inspection, you satisfy yourself as to its craftsmanship and adjust the straps to fit your arm snugly. You try a few practice swings, but find yourself overbalancing at each one due to the deceptive lightness of the material. Eventually, though, you pick up the knack of putting enough weight behind it to speed it through the air while thrusting a leg forward to stabilize yourself, and try bashing a nearby rock with it. You smile with glee as ");
if(player.str > 80) outputText("bits and pieces from the surface of the");
else outputText("huge shards of the shattered");
outputText(" rock are sent flying in all directions.");
outputText("\n\nAfter a few more practice bashes and shifts to acquaint yourself with its weight, you think you're ready to try facing an enemy with your new protection. One last thing... taking off the shield and turning it straps-down, you spit onto the surface. Satisfyingly, the liquid disappears into the shell as soon as it touches.");
}
flags[TIMES_EQUIPPED_EMBER_SHIELD]++;
}
if(weaponName == "lust-enchanted dagger") {
player.weaponVerb = "stab";
player.weaponPerk = "Aphrodisiac Weapon";
player.weaponValue = itemValue("lust-enchanted dagger");
player.weaponAttack = fixedDamage("lust-enchanted dagger");
}
if(weaponName == "large claymore") {
player.weaponVerb = "cleaving sword-slash";
player.weaponPerk = "Large";
player.weaponValue = itemValue("large claymore");
player.weaponAttack = fixedDamage("large claymore");
}
if(weaponName == "huge warhammer") {
player.weaponVerb = "smash";
player.weaponPerk = "Large";
player.weaponValue = itemValue("huge warhammer");
player.weaponAttack = fixedDamage("huge warhammer");
}
if(weaponName == "katana") {
player.weaponVerb = "keen cut";
player.weaponPerk = "";
player.weaponValue = itemValue("katana");
player.weaponAttack = fixedDamage("katana");
}
if(weaponName == "deadly spear") {
player.weaponVerb = "piercing stab";
player.weaponPerk = "";
player.weaponValue = itemValue("deadly spear");
player.weaponAttack = fixedDamage("deadly spear");
}
if(weaponName == "coiled whip") {
player.weaponVerb = "whip-crack";
player.weaponPerk = "";
player.weaponValue = itemValue("coiled whip");
player.weaponAttack = fixedDamage("coiled whip");
}
if(weaponName == "halberd") {
player.weaponVerb = "slash";
player.weaponPerk = "Large";
player.weaponValue = 10;
player.weaponAttack = fixedDamage("halberd");
}
if(weaponName == "succubi whip") {
player.weaponVerb = "sexy whipping";
player.weaponPerk = "";
player.weaponValue = itemValue("succubi whip");
player.weaponAttack = fixedDamage("succubi whip");
}
if(weaponName == "jeweled rapier") {
player.weaponVerb = "slash";
player.weaponPerk = "";
player.weaponValue = itemValue("jeweled rapier");
player.weaponAttack = fixedDamage("jeweled rapier");
}
if(weaponName == "Raphael's rapier" || weaponName == "vulpine rapier") {
player.weaponVerb = "slash";
player.weaponPerk = "";
player.weaponValue = itemValue("Raphael's rapier");
player.weaponAttack = fixedDamage("Raphael's rapier");
}
if(weaponName == "spiked gauntlet") {
player.weaponVerb = "spiked punch";
player.weaponPerk = "";
player.weaponValue = itemValue("spiked gauntlet");
player.weaponAttack = fixedDamage("spiked gauntlet");
}
if(weaponName == "hooked gauntlets") {
player.weaponVerb = "clawing punch";
player.weaponPerk = "";
player.weaponValue = itemValue("hooked gauntlets");
player.weaponAttack = fixedDamage("hooked gauntlets");
}
if(weaponName == "inscribed spellblade") {
player.weaponVerb = "slash";
player.weaponValue = itemValue("inscribed spellblade");
player.weaponAttack = fixedDamage("inscribed spellblade");
}
if(weaponName == "wizard's staff") {
player.weaponVerb = "smack";
//The above call to fixed damage should do this now -^
//player.weaponPerk = "Wizard's Focus";
//player.createPerk("Wizard's Focus",0,0,0,0,"Your wizard's staff grants you additional focus, reducing the use of fatigue for spells and special attacks.");
player.weaponValue = itemValue("wizard's staff");
player.weaponAttack = fixedDamage("wizard's staff");
}
if(weaponName == "riding crop") {
player.weaponVerb = "whip-crack";
player.weaponPerk = "";
player.weaponValue = itemValue("riding crop");
player.weaponAttack = fixedDamage("riding crop");
}
//hammer
if(weaponName == "large hammer") {
player.weaponVerb = "smash";
player.weaponPerk = "Large";
player.weaponValue = itemValue("large hammer");
player.weaponAttack = fixedDamage("large hammer");
}
//axe
if(weaponName == "large axe") {
player.weaponVerb = "cleave";
player.weaponPerk = "Large";
player.weaponValue = itemValue("large axe");
player.weaponAttack = fixedDamage("large axe");
}
//beautiful sword
if(weaponName == "beautiful sword") {
player.weaponVerb = "slash";
player.weaponPerk = "holySword";
player.weaponValue = itemValue("beautiful sword");
player.weaponAttack = fixedDamage("beautiful sword");
}
//PIPE
if(weaponName == "pipe") {
player.weaponVerb = "smash";
player.weaponPerk = "";
player.weaponValue = itemValue("pipe");
player.weaponAttack = fixedDamage("pipe");
}
//Clear shortName to prevent duplicates
shortName = "";
//Add old item back to inventory
if(oldWeaponName == "fists") return;
else
{
shortName = lootWeaponName(oldWeaponName);
if(shortName != "") {
itemSwapping = true;
outputText("You still have " + itemLongName(shortName) + " left over. ", false);
takeItem();
}
}
return;
}
function lootWeaponName(oldWeaponName:String):String {
var wName:String = "";
if(oldWeaponName == "eldritch staff") wName = "E.Staff";
if(oldWeaponName == "dragon-shell shield") wName = "DrgnShl";
if(oldWeaponName == "inscribed spellblade") wName = "S.Blade";
if(oldWeaponName == "large hammer") wName = "L.Hammr";
if(oldWeaponName == "pipe") wName = "Pipe ";
if(oldWeaponName == "riding crop") wName = "RidingC";
if(oldWeaponName == "large axe") wName = "L. Axe ";
if(oldWeaponName == "beautiful sword") wName = "B.Sword";
if(oldWeaponName == "lust-enchanted dagger") wName = "L.Daggr";
if(oldWeaponName == "wizard's staff") wName = "W.Staff";
if(oldWeaponName == "large claymore") wName = "Claymor";
if(oldWeaponName == "huge warhammer") wName = "Warhamr";
if(oldWeaponName == "katana") wName = "Katana ";
if(oldWeaponName == "deadly spear") wName = "Spear ";
if(oldWeaponName == "coiled whip") wName = "Whip ";
if(oldWeaponName == "jeweled rapier") wName = "JRapier";
if(oldWeaponName == "Raphael's rapier" || oldWeaponName == "vulpine rapier") wName = "RRapier";
if(oldWeaponName == "succubi whip") wName = "SucWhip";
if(oldWeaponName == "spiked gauntlet") wName = "S.Gaunt";
if(oldWeaponName == "hooked gauntlets") wName = "H.Gaunt";
return wName;
}
function applyArmorStats(armorName:String, output:Boolean = true):void {
player.armorDef = 0;
//Add stats!
if(armorName == "scandalously seductive armor") {
player.armorName = "comfortable underclothes";
player.armorDef = 0;
player.armorPerk = "";
player.armorValue = 0;
if(!ceraphIsFollower()) {
if(output) {
outputText("After struggling to get it on, you feel a sudden shift in your scandalous new armor. To your horror, it begins folding into itself, revealing more and more of your " + player.skinDesc + " and the comfortable underclothes you had on underneath it. The transforming armor gradually covers less and less of you until it's little more than a pair of huge nipple-coverings and a silver chain. A loud KA-CHUNK startles you, and then you're screaming as you feel something stabbing through your nipples. Goosebumps cover your flesh as you twist in unexpected agony.\n\n", false);
outputText("After you've had a chance to recover, you inspect your abused nipples and discover that your armor has totally disappeared. The only thing left behind is a pair of seamless black nipple-studs, embedded into your vulnerable flesh. There doesn't appear to be any way to remove them either. Thankfully, your comfortable underclothes have been unaffected by the sudden disappearance of your armor. The thought of having to run around naked stays stubbornly locked in your mind, and you mentally curse the demon for what she's done to you.\n\n", false);
outputText("As if summoned by your thoughts, you can hear her voice on the wind, taunting you again, \"<i>Enjoy your new bondage fetish, pet! One more piercing and you'll be ready. Don't have too much fun being tied down and fucked, ok?</i>\"\n\n", false);
}
if(player.nipplesPierced > 0) outputText("You're left to wonder - where did the old piercings go?\n\n", false);
player.nipplesPierced = 1;
player.nipplesPShort = "seamless black nipple-studs";
player.nipplesPLong = "Seamless black nipple-studs";
flags[23] = 2;
return;
}
else {
if(output) {
outputText("As you're trying to put on the armor, Ceraph appears from nowhere, apologizing profusely and stopping you before you can slide the last strap into place. \"<i>Please don't put that on, " + player.mf("Master","Mistress") + ". I trapped that armor to pierce new fetishes the unwary so that I could add them to my harem. I'd hate to garner your anger.</i>\" She wrings her hands nervously. \"<i>If you'll hand it here, I'll get rid of it for you. Noone would buy it anyway.</i>\"");
outputText("\n\nYou shrug and toss her the armor, disappointed that you're down a potentially sexy outfit.");
outputText("\n\nCeraph bows gratefully and swiftly backpedals, offering, \"<i>And if you ever want me to stuff you full of magic fetishes, just ask, okay?</i>\"");
outputText("\n\nShe's gone before you can reply. Sometimes she's more trouble than she's worth.");
}
return;
}
}
if(armorName == "inquisitor's robes") {
//[First time equipping Inquisitor's Robes (If it's too much trouble to have a scene play the first time you equip them, just have this be a continuation of the last scene, with a \"YOU GO TO CAMP\" text in between.)]
if(output) {
outputText("You unfold the robes you received from the secret chamber in the swamp and inspect them. They have not changed since the last time you saw them - perhaps the transformative magic promised in the letter has been exhausted. Looking at the two separate parts to the outfit, it becomes clear that the mantle is constructed of a thicker fabric and is intended to be the primary protection of the outfit - what protection a robe can provide, at least. The undershirt is made of a much lighter material, and you dare say that it could prove quite a classy number on its own. You strip naked and then slip into the robe.\n\n", false);
outputText("The degree to which it fits you is moderately surprising. For lack of a better word, it seems to be perfect. The fabric does not cling to you, but gives you a full range of movement. There is a clasp over the high collar, displaying a golden sword. Though your arms are bare the holes through which your arms extend are comfortable, and have the same golden trim as the collar. Along the middle of the robe the trim gathers around the waist, descending down the skirt in two lines. As it reaches the bottom it explodes into elaborate embroidery circling around the back, patterning based on holy symbols and iconography that may have meant something long ago before the advent of demons. Between the two lines of gold a sword is displayed, similar to the one on the collar's clasp. You take a few dramatic movements to see how it responds, and find that you continue to enjoy free movement.\n\n", false);
outputText("Taking the heavier coat, you slide your hands into the sleeves, and secure the belt firmly around your waist. Your initial concern was that the sleeves would be too open, but in making a few quick motions with your hands you don't feel that the cloth gets in the way. The weight of the gold-trimmed hood surprises you somewhat, but you quickly grow accustomed. After attempting to move the hood down you realize that doing so is remarkably difficult; it's designed by clever stitching and wires to stay up, and straight. You suppose that unless you're overheating there's no real need to adjust it. The coat covers the undershirt's waist decorations, hiding them completely behind its belt. Now-familiar sword imagery runs over your back, along your spine. The loops of the belt meet twice - once behind your back, and once beneath the clasp.\n\n", false);