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Helper.cs
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Helper.cs
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using CommunityCommands.Data;
using ProjectM;
using ProjectM.Network;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;
using static ProjectM.Roofs.RoofTestSceneBootstrapNew;
namespace CommunityCommands;
// This is an anti-pattern, move stuff away from Helper not into it
internal static partial class Helper
{
public static PrefabGUID GetPrefabGUID(Entity entity)
{
var entityManager = Core.EntityManager;
PrefabGUID guid;
try
{
guid = entityManager.GetComponentData<PrefabGUID>(entity);
}
catch
{
guid.GuidHash = 0;
}
return guid;
}
public static Entity AddItemToInventory(Entity recipient, PrefabGUID guid, int amount)
{
try
{
var gameData = Core.Server.GetExistingSystem<GameDataSystem>();
var itemSettings = AddItemSettings.Create(Core.EntityManager, gameData.ItemHashLookupMap);
var inventoryResponse = InventoryUtilitiesServer.TryAddItem(itemSettings, recipient, guid, amount);
return inventoryResponse.NewEntity;
}
catch (Exception e)
{
Core.LogException(e);
}
return new Entity();
}
}