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Spike: Analyze network activity for potential network savings #3875
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My analysis didn't reveal any low-hanging fruit that can be tackled. Instead, these are the improvements that can be made in order to reduce the network load: Reduce unity build size below 42MbChromium-based browsers don't cache file bigger than 42Mb Related issues: Prevent teaching data from events before entering the world:The site fetches data from events before the user enters the world. Related issues:
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before (1.7Mb) | after (233Kb) |
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Recomendation: Add an optimization pipeline on the cli
before uploading content
Analyzing the network requests the explorer makes is a very useful way to debug and understand the lifecycle of the world renderer. Some work has already started with Enter the world - with wallet, signed in, no cache. We need to:
Results from this spike should be posted here, with the relevant insights to continue planning how to improve network performance
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