Swarm Integration Testing - because unit-tests for P2P sucks.
This project grew out of the frustration of always finding new and exotic bugs in production that were a complete pain to predict or reproduce with unit-tests.
- Hyper-simulator is not a replacement for your unit tests, you will still need them.
- Hyper-simulator is not be a replacement for your peers/friends, you still need them.
Write a scenario for your application and let it run for a couple of minutes. If you did NOT uncover any new errors within 5 minutes of sim-time, please file a formal complaint. ;)
The hacky-terminal output below is the built-in log-parser/visualizer that i've been using the past time. I wish there was something more fancy, but everytime I run the simulator I find a higher priority issue in the app that's being simulated...
So I guess the simulator does what it's supposed to do 🌟
Ping me on discord, happy to help / @telamohn
How it works (Technical Details)
TL;DR; The simulator measures the virtual swarm and virtual peers, then logs each moment in sim-time as an
ndjson
event that can be analyzed and aggregated.
The whole simulation runs offline and in-memory.
It features a simulated swarm and discovery process compatible with the hyperswarm
API.
Each connection generated within the simulator is wrapped in a ThrottledStream that gives us control over data-transmission.
So the simulator runs in iterations where each call to sim.process(deltaTime)
generates a heartbeat/"tick"
It uses the same approach as many physics-based games, having a mainLoop that takes an amount of time as input which is used to fuel the calculations.
During each tick; we animate the simulated swarm, firing simulated peer
and connection
events, and then pump all active ThrottledStreams providing them with bandwidth calculated by the amount of bandwidth remaining between the two peers. (the QoS
could use some improvement.)
Each such process iteration generates multiple ndjson
messages.
The signal
method is a helper to let peers in your scenario report their own log messages during the run. :) (your message automatically get stamped with the peer-id nothing special)
The resulting logfile can be analyzed offline or in realtime but given some custom signals it can tell you how your application will behave given a network of N-Peers.
The project arose as an alternative to organize 30 people to run your_application@version
and ask them to shout when the desired objective is reached. :)
Anyway, let me know if you give it a test-run.
P.S.
The storage
is convenient random-access-file
wrapper that subpaths everything as $PWD/.hypersim_cache/${peer.id}/${requested_path}
, the _cache
folder gets deleted before and after each run.
Features a built-in realtime log-aggregator:
Related projects:
- hypersim-parser Fast and memory efficient ndjson aggregator. (Starting point for log-parsing)
hypersim-visualizer fancy Vue+D3.js visualizer.
# with npm
npm i --save-dev hyper-simulator
# or with yarn
yarn add -D hyper-simulator
Running from commandline:
# Run scenario and display the realtime stats in terminal
$(npm bin)/hypersim -T scenarios/myapp-scenario.js
# Run scenario and dump events to file
$(npm bin)/hypersim scenarios/myapp-scenario.js > swarm-log.json
# Run scenario and index all events in Elasticsearch
$(npm bin)/hypersim -e http://localhost:9200 scenario/myapp-scenario.js
Example scenario:
const Simulator = require('hyper-simulator')
const sim = new Simulator()
await sim.ready() // Give the simulator some time to initialize
function MySeedSpawner() {
// See peer-factory docs below.
}
function MyLeechSpawner() {
// See peer-factory docs below.
}
// Launch 1 slow seed
sim.launch('seed',{ linkRate: 56<<8 }, MySeedSpawner())
// Launch 10 peers
for (let i = 0; i < 10; i++) {
sim.launch('peer', MyLeechSpawner())
}
// Run simulation 1x speed and 200ms delay between ticks.
sim.run(1, 200)
.then(() => console.error('Simulation finished'))
.catch(err => console.error('Simulation failed', err)
// Simulator will run until manually stopped or all peers have signaled that they're done.
The launch interface is defined as followed:
- optional name
String
tag the peer with a name or descriptor. - optional opts
Object
Launch options se below for defaults - intFn
function(simContext, peerDone)
Peer factory function, see below - return the result of
initFn
invocation.
Example opts:
{
name: 'anon', // Tag peer with a name.
linkRate: 102400, // Maximum bandwidth in Bytes/Second
maxConnections: 3, // Maximum amount of active connections to maintain.
}
Example peer factory function:
function SpawnPeer(context, peerDone) {
// Destructure all values in context
const {
id, // Uniquely generated id
name, // Name of peer as specified by launch()
storage, // An instance of random-access-file,
swarm, // An instance of simulated hyperswarm
opts, // Copy of opts given to launch()
signal, // Function signal(eventName, payload) (more on this below)
ontick, // Lets you register a handler for peer.tick event: ontick(myHandlerFun)
setTimeout, // Like vanilla setTimeout but uses simulated time instead.
simulator // reference to the simulator.
} = context
// Initialize a decentralized feed or your application.
const feed = hypercore(storage)
// Find peers to replicate with
feed.ready(() => {
// Handle remote connections
swarm.on('connection', (socket, { client }) => {
socket
.pipe(feed.replicate(client, { live: true }))
.pipe(socket)
})
// Join the topic
swarm.join(feed.key)
})
// Add custom signaling to the simulator output
feed.on('download', seq => {
signal('download', { seq })
})
// Attach peer.tick handler
ontick(summary => {
// Signal done when this peer has more than 5 blocks downloaded.
if (feed.downloaded() > 5) peerDone()
// Decorate the simulator peer#tick output with extra keys/values
return { downloadedBlocks: feed.downloaded() }
})
}
The following built-in events that are logged,
Global keys
All events will contain the following keys:
- iteration
{Number}
number of simulator ticks since start. - sessionId
{Number}
Time/date at simulator initialization. - type
{String}
Type of event - event
{String}
Name of event - time
{Number}
Amount of virtual milliseconds since simulator start.
Emitted when simulator is instantiated
- type
simulator
- event
state-initializing
- swarm
hypersim|hyperswarm
Emitted when simulator becomes ready
- type
simulator
- event
state-ready
- swarm
hypersim|hyperswarm
Emitted when simulator is started.
- type
simulator
- event
state-running
- speed
{number}
desc - interval
{number}
desc
Emitted once on each tick
- type
simulator
- event
tick
- state
{string}
current state - delta
{number}
virtual amount of milliseconds since previous tick. - pending
{number}
Amount of non-finished peers in simulation. - connections
{number}
Total amount of connections in swarm. - peers
{number}
Amount of peers in swarm - capacity
{number}
Sum of all peers' bandwidth - rate
{number}
Sum of all peers' reported rate - load
{number}
rate / capacity
Emitted once when all active peers have reached the 'done' or exited with an error.
- type
simulator
- event
state-finished
Emitted when a peer is launched
- type
peer
- event
init
- id
{number}
unique id of the peer. - name
{string}
Peer name as provided during launch
Emitted when a peer has signaled being done or has thrown an uncaught error.
- type
peer
- event
end
- id
{number}
unique id of the peer. - name
{string}
Peer name as provided during launch - error
{object}
null or the error that caused the peer to exit.
Emitted by each peer every simulator tick.
- type
peer
- event
tick
- id
{number}
Unique peer id. - name
{string}
Peer name - rx
{number}
Number of bytes received during tick - tx
{number}
Number of bytes transfered during tick - maxConnections
{number}
Connection limit. - connectionCount
{number}
Current connection count. - linkRate
{number}
Bandwidth limit of peer. - load
{number}
Bandwidth used during tick. - state
{string}
State of peer.active
ordone
- age
{number}
Amount of ticks lived - finished
{boolean}
true when peer signaled being done/ended.
Emitted on each tick for each active connection in simulation.
- type
socket
- event
tick
- rx
{number}
Number of bytes received during tick - tx
{number}
Number of bytes transfered during tick - noop
{boolean}
true if no traffic occured during this tick - rxEnd
{boolean}
receving end of socket is closed - txEnd
{boolean}
transmitting end of socket is closed - rxDrained
{boolean}
Receiving buffer not empty - txDrained
{boolean}
Transmitting buffer not empty - id
{string}
Unique id of socket - src
{number}
Source peer id - dst
{number}
Destination peer id - load
{number}
(rx + tx) / Math.min(srcPeer.linkRate, dstPeer.linkRate)
Emitted using the signal
method provided by the peer launch interface.
- type
custom
- event
{string}
The event name as signaled by application. - name
{string}
Peer name that emitted the event - id
{number}
Id of peer that emitted the event YOUR CUSTOM METRICS
Ideas and contributions to the project are welcome. You must follow this guideline.
GNU AGPLv3 © Tony Ivanov