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dllapi.cpp
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#include <extdll.h>
#include <dllapi.h>
#include <meta_api.h>
#include "hldsv8.h"
static DLL_FUNCTIONS gFunctionTable =
{
&v8_GameInit, // pfnGameInit
&v8_Spawn, // pfnSpawn
&v8_Think, // pfnThink
&v8_Use, // pfnUse
&v8_Touch, // pfnTouch
&v8_Blocked, // pfnBlocked
&v8_KeyValue, // pfnKeyValue
&v8_Save, // pfnSave
&v8_Restore, // pfnRestore
&v8_SetAbsBox, // pfnSetAbsBox
&v8_SaveWriteFields, // pfnSaveWriteFields
&v8_SaveReadFields, // pfnSaveReadFields
&v8_SaveGlobalState, // pfnSaveGlobalState
&v8_RestoreGlobalState, // pfnRestoreGlobalState
&v8_ResetGlobalState, // pfnResetGlobalState
&v8_ClientConnect, // pfnClientConnect
&v8_ClientDisconnect, // pfnClientDisconnect
&v8_ClientKill, // pfnClientKill
&v8_ClientPutInServer, // pfnClientPutInServer
&v8_ClientCommand, // pfnClientCommand
&v8_ClientUserInfoChanged, // pfnClientUserInfoChanged
&v8_ServerActivate, // pfnServerActivate
&v8_ServerDeactivate, // pfnServerDeactivate
&v8_PlayerPreThink, // pfnPlayerPreThink
&v8_PlayerPostThink, // pfnPlayerPostThink
&v8_StartFrame, // pfnStartFrame
&v8_ParmsNewLevel, // pfnParmsNewLevel
&v8_ParmsChangeLevel, // pfnParmsChangeLevel
&v8_GetGameDescription, // pfnGetGameDescription
&v8_PlayerCustomization, // pfnPlayerCustomization
&v8_SpectatorConnect, // pfnSpectatorConnect
&v8_SpectatorDisconnect, // pfnSpectatorDisconnect
&v8_SpectatorThink, // pfnSpectatorThink
&v8_Sys_Error, // pfnSys_Error
&v8_PM_Move, // pfnPM_Move
&v8_PM_Init, // pfnPM_Init
&v8_PM_FindTextureType, // pfnPM_FindTextureType
&v8_SetupVisibility, // pfnSetupVisibility
&v8_UpdateClientData, // pfnUpdateClientData
&v8_AddToFullPack, // pfnAddToFullPack
&v8_CreateBaseline, // pfnCreateBaseline
&v8_RegisterEncoders, // pfnRegisterEncoders
&v8_GetWeaponData, // pfnGetWeaponData
&v8_CmdStart, // pfnCmdStart
&v8_CmdEnd, // pfnCmdEnd
&v8_ConnectionlessPacket, // pfnConnectionlessPacket
&v8_GetHullBounds, // pfnGetHullBounds
&v8_CreateInstancedBaselines, // pfnCreateInstancedBaselines
&v8_InconsistentFile, // pfnInconsistentFile
&v8_AllowLagCompensation, // pfnAllowLagCompensation
};
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable,
int *interfaceVersion)
{
if(!pFunctionTable) {
UTIL_LogPrintf("GetEntityAPI2 called with null pFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != INTERFACE_VERSION) {
UTIL_LogPrintf("GetEntityAPI2 version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
//! Tell metamod what version we had, so it can figure out who is out of date.
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
}
memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
return(TRUE);
}