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GPUMD Developer Guide

  • This file contains information useful for existing and future GPUMD developers.

  • You can ignore this file if you are not interested in becoming a developer of GPUMD.

  • This is a work in progress, which will be constantly updated along with the GPUMD development activities.

Using git to manage pull request (PR) contributions

Development environments

  • You can develop GPUMD in either Linux or Windows, as long as you have a working CUDA and/or HIP development toolkit, and one or more suitable GPUs (Nvidia or AMD).

  • GPUMD uses make to manage installation (or compilation). We have not seen the necessity of using cmake, yet.

  • There is no message passing interface (MPI) support in GPUMD yet, so currently you don't need to have MPI. We might add MPI support in the future.

  • To build GPUMD, simply type make (for the CUDA version) or make -f makefile.hip (for the HIP version) and you will get the gpumd and nep binary files.

External dependencies

  • We make efforts to keep GPUMD as independent as possible. In principle, we only use CUDA C++ and HIP C++ in the source code. Particularly, we do not use Python in the source code.

  • If you want to introduce external dependence, the relevant code must be made optional, which will not be compiled by default. You also need to give detailed instructions for setting up the necessary tools.

  • Currently we have two external dependencies, the NetCDF package and the PLUMED package.

Regression tests

  • There are a few regression tests in the tests folder.

  • During the development, please add -DDEBUG to the makefile and remove it right before merging the PR.

  • A developer should run the regression tests before starting a PR, saving the output files, and run the regression tests frequently during the creation of the PR.

  • Usually, there should be no single change to the output files (using diff in Linux or fc in Windows to check), but if there are changes, please justify.

Source files

  • All the source code of GPUMD can be found in the src folder. They are either a source file with the .cu extension or a header file with the .cuh extension.

  • The source code was originally written in CUDA C++, but starting from GPUMD-v3.9.6, we support CUDA and HIP simultaneously. The CUDA and HIP specific APIs are collected in src/utilities/gpu_macro.cuh. If you use new CUDA and HIP APIs, they should be added to this file.

  • We use clang-format to format all the source and header files, according to the specifications in the file .clang-format, which can be found in the main folder of the GPUMD package.

Code structure

  • main_nep: Starting point for neuroevolution potential (NEP) training.

  • main_gpumd: Starting point for the gpumd executable. It contains the following modules:

    • model: The module dealing with the model system in the simulation. This module is used by all the other modules under main_gpumd.
    • force: The module containing all the potentials.
    • integrate: The module containing all the integrators/ensembles.
    • measure: The module doing most of the on-the-fly calculations of the physical properties.
    • phonon: The module for doing phonon calculations.
    • minimize: The module for doing energy minimization.
    • mc: The module for doing hybrid Monte Carlo and molecular dynamics (MCMD) simulations.
  • utilities: The module containing some common utilities used in many of the other modules.

Class Topology

  • To quickly understand software architecture, there are two class topology figures for gpumd and nep. For each class, the corresponding files are in the src folder. For example, you could find class Atom in atom.cu and atom.cuh. In addition to these classes, there is another important class GPU_Vector. This class is designed perfectly and handles all data in GPU. The usage of it is almost the same of std::vector.

  • Meaning of the symbols:

    • Solid lines represent the class at the base of the arrow holds an instance of the class at the tip.
    • Full lines with * represent the class at the base of the arrow holds a pointer to an instance of the class at the tip.
    • Dashed lines represent the class at the tip of the arrow is derived from the class at the base.
    • Double solid lines represent the class at the base of arrow holds a vector of the class at the tip.
    • Red boundaries represent these classes have pure virtual functions so that couldn't be instantiated directly.
    • The shape of boundary represents the "level" of this class to make the figure
  • The topmost class of gpumd is Run, which holds all core class instances except Minimize. Class Minimize will be instantiated just when minimize is setting. gpumd class topology

  • More details about gpumd class topology:

    • Run holds a vector of Group instances that each represents a group method.
    • thermo is a std::vector of float in the class Run.
  • The classes in nep is simpler so here we list some main functions to make the training process clearer. There are just three main steps in the figure.

    • Step 1: initialize para by parameters set in nep.in file.
    • Step 2: initialize fitness by a reference of para and read train.xyz and test.xyz (if exist) to initialize two datasets.
    • Step 3: initialize snes by para and fitness. At the end of construct function, SNES::compute is called to start the training. nep class topology

Units

  • Units for inputs and outputs should be specified in the user manual.

  • Internally, we use the following basic units:

    • Energy: eV
    • Legnth: Angstrom
    • Mass: Dalton
    • Temperature: K
    • Charge: e (proton charge)