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es/faq/faq.md

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A: Las siguientes plataformas tienen soporte para el editor/herramientas y el runtime del motor:
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| System | Version | Architectures | Supported |
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| ------------------ | ------------------ | -------------- | -------------------- |
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| macOS | 11 Big Sur | x86-64, arm-64 | Editor and Engine |
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| Windows | Vista | x86-32, x86-64 | Editor and Engine |
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| Ubuntu (1) | 18.04 | x86-64 | Editor |
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| Linux (2) | Any | x86-64 | Engine |
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| iOS | 11.0 | arm-64 | Engine |
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| Android | 4.4 (API level 19) | arm-32, arm-64 | Engine |
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| HTML5 | | asm.js, wasm | Engine |
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| System | Version | Architectures | Supported |
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| ------------------ | ------------------ | ------------------ | -------------------- |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor |
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| macOS | 10.15 | `x86-64`, `arm-64` | Engine |
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| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
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| Ubuntu (1) | 18.04 | `x86-64` | Editor |
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| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
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| iOS | 11.0 | `arm-64` | Engine |
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| Android | 4.4 (API level 19) | `arm-32`, `arm-64` | Engine |
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| HTML5 | | `asm.js`, `wasm` | Engine |
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(1 El editor fue creado y probad para 64-bit Ubuntu 18.04. Debe funcionar en otras distribuciones pero no damos garantía de ello.)
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faq/faq.md

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| System | Version | Architectures | Supported |
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| ------------------ | ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor and Engine |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor |
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| macOS | 10.15 | `x86-64`, `arm-64` | Engine |
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| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
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| Ubuntu (1) | 18.04 | `x86-64` | Editor |
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| Linux (2) | Any | `x86-64` | Engine |
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| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
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| iOS | 11.0 | `arm-64` | Engine |
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| Android | 4.4 (API level 19) | `arm-32`, `arm-64` | Engine |
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| HTML5 | | `asm.js`, `wasm` | Engine |

it/faq/faq.md

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R: Le seguenti piattaforme sono supportate per l'editor/strumenti e il runtime del motore:
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| Sistema | Versione | Architetture | Supportato |
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| ------------------ | ------------------ | -------------- | -------------------- |
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| macOS | 11 Big Sur | x86-64, arm-64 | Editor e Motore |
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| Windows | Vista | x86-32, x86-64 | Editor e Motore |
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| Ubuntu (1) | 18.04 | x86-64 | Editor |
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| Linux (2) | Qualsiasi | x86-64 | Motore |
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| iOS | 11.0 | arm-64 | Motore |
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| Android | 4.4 (API level 19) | arm-32, arm-64 | Motore |
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| HTML5 | | asm.js, wasm | Motore |
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| Sistema | Versione | Architetture | Supportato |
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| ------------------ | ------------------ | ------------------ | -------------------- |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor |
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| macOS | 10.15 | `x86-64`, `arm-64` | Motore |
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| Windows | Vista | `x86-32`, `x86-64` | Editor e Motore |
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| Ubuntu (1) | 18.04 | `x86-64` | Editor |
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| Linux (2) | Qualsiasi | `x86-64`, `arm-64` | Motore |
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| iOS | 11.0 | `arm-64` | Motore |
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| Android | 4.4 (API level 19) | `arm-32`, `arm-64` | Motore |
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| HTML5 | | `asm.js`, `wasm` | Motore |
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(1 L'editor è costruito e testato per Ubuntu 18.04 a 64 bit. Dovrebbe funzionare anche su altre distribuzioni ma non diamo garanzie.)
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llms-full.txt

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## FAQ
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#### Q: Do I need to install additional tools to build for consoles?
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A: You will be able to create application bundles from the command line tools. Information about how to test on PlayStation®4, PlayStation®5 and Nintendo Switch hardware will be provided to you when you are given access to the respective platforms.
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A: You will be able to create application bundles from the editor and command line tools. Information about how to test on PlayStation®4, PlayStation®5 and Nintendo Switch hardware will be provided to you when you are given access to the respective platforms.
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#### Q: Is it still easy to use a single code base if I decide to also target consoles?
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## FAQ
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#### Q: Do I need to install additional tools to build for consoles?
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A: You will be able to create application bundles from the command line tools. Information about how to test on PlayStation®4, PlayStation®5 and Nintendo Switch hardware will be provided to you when you are given access to the respective platforms.
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A: You will be able to create application bundles from the editor and command line tools. Information about how to test on PlayStation®4, PlayStation®5 and Nintendo Switch hardware will be provided to you when you are given access to the respective platforms.
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#### Q: Is it still easy to use a single code base if I decide to also target consoles?

zh/faq/faq.md

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答: 下表列出了编辑器工具与游戏引擎运行环境的支持情况:
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| System | Version | Architectures | Supported |
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| ------------------ | ------------------ | -------------- | -------------------- |
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| macOS | 11 Big Sur | x86-64, arm-64 | Editor and Engine |
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| Windows | Vista | x86-32, x86-64 | Editor and Engine |
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| Ubuntu (1) | 18.04 | x86-64 | Editor |
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| Linux (2) | Any | x86-64 | Engine |
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| iOS | 11.0 | arm-64 | Engine |
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| Android | 4.4 (API level 19) | arm-32, arm-64 | Engine |
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| HTML5 | | asm.js, wasm | Engine |
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| System | Version | Architectures | Supported |
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| ------------------ | ------------------ | ------------------ | -------------------- |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor |
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| macOS | 10.15 | `x86-64`, `arm-64` | Engine |
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| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
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| Ubuntu (1) | 18.04 | `x86-64` | Editor |
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| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
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| iOS | 11.0 | `arm-64` | Engine |
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| Android | 4.4 (API level 19) | `arm-32`, `arm-64` | Engine |
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| HTML5 | | `asm.js`, `wasm` | Engine |
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(1 编辑器在 64-bit Ubuntu 18.04 平台上通过编译和测试. 其他版本应该同样可以运行但是未经过测试.)
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