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_layouts/post.html

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_posts/2019-09-19-Vulkan-progress-update.md

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title: Vulkan progress update
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excerpt: We built a proof-of-concept this spring and it is now being reworked into a stable version
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author: Jhonny Göransson
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type: blog
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tags: ["engine"]
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---
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Defold is quite a deterministic engine where more or less everything about a game is known up front. Materials, textures, meshes and other engine resources are compiled into our own formats and very little (if any) is generated ad-hoc, which makes Defold a very good fit for Vulkan. We don't rely that much on device extensions (except for maintenance1) or any shader modules other than vertex and fragment. Since the current rendering API is based on OpenGL 2.1 to target as many of the low-end devices as possible the first iteration on Vulkan will not introduce anything new in terms of rendering features to our users. On the other hand, we drive all rendering by user-authored rendering scripts that configure the rendering pipeline on a per frame basis, which means that we must take into account that things can change quite a lot between two frames. The rendering script is a slight abstraction on top of the OpenGL API, with functions to change a single render state, disabling texture units, setting the framebuffer and so on. One of the more challenging aspects for us is to maintain the script API and somehow mangle the Vulkan conststructs into an OpenGL centric architecture while not draining performance or waste memory.
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Defold is quite a deterministic engine where more or less everything about a game is known up front. Materials, textures, meshes and other engine resources are compiled into our own formats and very little (if any) is generated ad-hoc, which makes Defold a very good fit for Vulkan. We don't rely that much on device extensions (except for maintenance1) or any shader modules other than vertex and fragment. Since the current rendering API is based on OpenGL 2.1 to target as many of the low-end devices as possible the first iteration on Vulkan will not introduce anything new in terms of rendering features to our users. On the other hand, we drive all rendering by user-authored rendering scripts that configure the rendering pipeline on a per frame basis, which means that we must take into account that things can change quite a lot between two frames. The rendering script is a slight abstraction on top of the OpenGL API, with functions to change a single render state, disabling texture units, setting the framebuffer and so on. One of the more challenging aspects for us is to maintain the script API and somehow mangle the Vulkan constructs into an OpenGL centric architecture while not draining performance or waste memory.
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At least that's step one, and where we are currently in development. Going forward, we would like to overhaul the render scripts and make a completely new API based around more modern rendering constructs, but first step is to add Vulkan on top of what we have now. We built a proof-of-concept this spring that is now being reworked into a stable version, which is going quite well :)
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_posts/2020-01-01-Defold-in-2019---A-Year-in-Review.md

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title: Defold in 2019 - A Year in Review
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excerpt: Another year has gone by, but before we put the old year completely behind us we should look at some of the great accomplishments of 2019
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author: Björn Ritzl
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type: blog
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tags: ["news"]
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Another year has gone by, but before we put the old year completely behind us we should look at some of the great accomplishments of 2019.

_posts/2020-02-29-SSL-certificate-issue.md

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title: Forum, build and download server down
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excerpt: The forum (forum.defold.com), build (build.defold.com) and download (d.defold.com) servers are temporarily unavailable due to an expired SSL certificate.
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author: Björn Ritzl
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type: blog
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tags: ["news"]
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The forum (forum.defold.com), build (build.defold.com) and download (d.defold.com) servers became temporarily unavailable on Friday the 28th of February due to an expired SSL certificate. The certificate was renewed well ahead of the expiration date but due to human error the new certificate was not installed on the servers, causing secure connections to fail. The renewed certificate will be installed on Monday the 2nd of March. We expect everything to be operational again as soon as the installation has been completed.

_posts/2020-03-30-Defold-roadmap-for-2020.md

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title: Defold roadmap for 2020
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excerpt: This roadmap outlines our long-term plans for Defold.
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author: Björn Ritzl
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tags: ["roadmap"]
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This roadmap outlines our long-term plans for Defold. Keep in mind that ehe list contains our **current** plans for Defold and while we do our best to plan for and work towards long-term goals the priorities may change over time and what we end up with at the end of the year may not be exactly what we had planned at the beginning of the year.

_posts/2020-05-13-Defold-newsletter-37.md

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title: Defold Newsletter 37
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excerpt: This newsletter contains three great new Defold games well worth spending a couple of hours (or more!) on. We also have some new shader assets to pimp up your Defold fonts with and two new YouTube videos to learn from. Finally we also cover the public web monetization Call for Proposals from Grant for the Web. And the latest Defold beta release notes!
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-05-19-Defold-is-now-open-source.md

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title: King shares the Defold game engine source code and invites collaborators and partners
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excerpt: We are happy to announce that as of May 2020 Defold, the ultimate game engine for web and mobile, is available as a free to use and developer-friendly project!
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author: Sara Cederberg
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tags: ["news", "open-source"]
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_Mobile games company King today announced that the free to use Defold game engine is sharing all source code and inviting collaborators and partners. As part of this process King has transferred Defold to a software foundation; the Defold Foundation._

_posts/2020-05-20-Some-thoughts-on-the-open-source-discussion.md

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title: Some thoughts on the open source discussions yesterday
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excerpt: The release of the Defold source code and the transition to the Defold Foundation was the culmination of many months of preparations. While most things went smoothly we never anticipated the amount of very negative feedback on our use of the term Open Source. Here are our thoughts on the matter.
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author: Björn Ritzl
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tags: ["open-source"]
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The release of the Defold source code and the transition to the Defold Foundation was the culmination of many months of preparations. While most things went smoothly (except an SVG which crashed the Firefox browser!) we never anticipated the amount of feedback on our use of the term Open Source. We want to take the opportunity to clarify a couple of things:

_posts/2020-05-25-Defold-newsletter-38.md

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title: Defold Newsletter 38
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excerpt: What a week we have had! In case you missed it we're happy to let you know that last week we announced that the Defold source code was made available free of charge and that Defold was transferred to the Defold Foundation. We've seen a tremendous interest in Defold since the announcement and we are happy to welcome so many new developers. We will share more exciting news later this week and until then we invite you to read this newsletter. We have a new Defold release, some fresh new Defold games and a pretty cool new feature.
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-05-26-Heroic-Labs-joins-as-a-corporate-partner.md

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title: Heroic Labs joins the Defold Foundation as a corporate partner
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excerpt: The Defold Foundation welcomes Heroic Labs as a corporate partner. The Defold Foundation will work together with Heroic Labs to make the Nakama open-source realtime server for apps and games available to Defold developers.
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author: Björn Ritzl
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type: press
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tags: ["news", "partner"]
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_The Defold Foundation welcomes Heroic Labs as a corporate partner. The Defold Foundation will work together with Heroic Labs to make the Nakama open-source realtime server for apps and games available to Defold developers._

_posts/2020-05-31-The-Defold-engine-code-style.md

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title: The Defold engine code style
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excerpt: Since we opened up our source code to contributors, we also get some questions from time to time regarding our choice of coding conventions. These are some of our experiences over the years, and what has led us to our way of developing today.
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author: Mathias Westerdahl
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tags: ["engine", "code"]
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Since we opened up our source code to contributors, we also get some questions from time to time regarding our choice of coding conventions. We recently updated our [code guidelines](https://github.com/defold/defold/blob/dev/README_ENGINE.md#code) to be a bit more specific. But we also feel that it might be good to add some context to how we settled on our particular approach.

_posts/2020-06-05-Interview-with-Defold-product-owner.md

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title: Interview with Defold Product Owner Björn Ritzl
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excerpt: May 2020 was very important for Defold. First, the Defold source code was made available. Second, Defold officially separated from King. Björn Ritzl, Defold product owner, explains why and how this happened.
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author: Björn Ritzl
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tags: ["interview"]
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This interview was first published in [Game World Observer](https://gameworldobserver.com/2020/06/05/defold/).

_posts/2020-06-08-Defold-newsletter-39.md

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title: Defold Newsletter 39
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excerpt: Things are still very busy since the launch of the Defold Foundation and the source code for Defold was made available. This newsletter tries to sum up some of the great things that have happened since last time. Read on to learn about the Defold Foundation's first corporate partner, some great new games in the making, two very useful extensions and of course the latest Defold beta!
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-06-09-Defold-is-awarded-a-grant-from-Grant-for-the-Web.md

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excerpt: The Defold Foundation is awarded a grant from Grant for the Web to bring the Web Monetization standard to web games.
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author: Björn Ritzl
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type: press
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tags: ["webmonetization", "news", "partner"]
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_The Defold Foundation is awarded a grant from Grant for the Web to bring the Web Monetization standard to web games._

_posts/2020-06-22-Defold-newsletter-40.md

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title: Defold Newsletter 40
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excerpt: Things have slowed down somewhat since the very busy launch of the Defold Foundation but we still have some exciting things to share.
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-06-24-Defold-adds-support-for-Nintendo-Switch.md

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title: Defold adds support for Nintendo Switch
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excerpt: We are happy to announce the immediate availability of Nintendo Switch support for the Defold game engine. Nintendo Switch is the first console supported by Defold. Approved Nintendo Switch developers can request access to Defold through the Nintendo Developer Portal. Access will be granted to Defold community members with Nintendo Switch included in their membership tier. Source code access is available as a separate membership tier.
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author: Björn Ritzl
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tags: ["news", "nintendo"]
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_The Defold Foundation is pleased to announce Nintendo Switch as a new supported platform._

_posts/2020-06-30-Defold-newsletter-41.md

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title: Defold Newsletter 41
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excerpt: A lot of things have happened since the last newsletter was sent only a week ago. We have an extension update, some project milestones and goals, Nintendo Switch support and an online conference for HTML5 developers.
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-07-13-Defold-newsletter-42.md

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title: Defold Newsletter 42
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excerpt: This week we have several new games to share and an update on Web Monetization in games made with Defold. We also have the latest Defold beta release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-07-20-Creator-spotlight-Alex.md

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title: Creator Spotlight - Alex
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excerpt: In the first ever Creator Spotlight we invited Alex, the creator of Fates of Ort, to tell us a little bit about himself and his current project.
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author: Björn Ritzl
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tags: ["creator spotlight", "interview"]
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---
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In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them. It is an excellent opportunity for the community to come together, to recognise achievements and to share some of the great work done by Defold users.

_posts/2020-07-20-Defold-newsletter-43.md

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title: Defold Newsletter 43
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excerpt: This week we have some new games to share, a community driven game jam for you to join, an interview with one of our community members and finally also the latest Defold release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-08-03-Creator-spotlight-Niclas.md

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title: Creator Spotlight - Niclas
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excerpt: In this second edition of the Creator Spotlight we invited Niclas (aka Totebo), the creator of Juump!, Rainbow Pop, Monkey Kick and several others, to tell us a little bit about himself and his current project.
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author: Björn Ritzl
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tags: ["creator spotlight", "interview"]
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---
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In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them. It is an excellent opportunity for the community to come together, to recognise achievements and to share some of the great work done by Defold users.

_posts/2020-08-04-Defold-Newsletter-44.md

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title: Defold Newsletter 44
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excerpt: Here's another packed newsletter with games, extensions, a new Creator Spotlight and the latest beta release.
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author: Björn Ritzl
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tags: ["newsletter"]
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---
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Hello, Defolder! 👋

_posts/2020-08-11-Melsoft-Games-partners-with-the-Defold-Foundation.md

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title: Melsoft Games partners with the Defold Foundation
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excerpt: The Defold Foundation welcomes Melsoft Games as a corporate partner. The Defold Foundation will work together with Melsoft Games to accelerate development of new features in the Defold engine.
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author: Björn Ritzl
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tags: ["news", "partner"]
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_The Defold Foundation welcomes Melsoft Games as a corporate partner. The Defold Foundation will work together with Melsoft Games to accelerate development of new features in the Defold engine._

_posts/2020-08-17-Defold-Newsletter-45.md

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title: Defold Newsletter 45
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excerpt: Here's another packed newsletter with games, exciting news and the latest stable release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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Hello, Defolder! 👋

_posts/2020-08-31-Defold-newsletter-46.md

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title: Defold Newsletter 46
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excerpt: Here's another packed newsletter with games, exciting news and the latest release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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_posts/2020-09-02-Creator-spotlight-Marius.md

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title: Creator Spotlight - Marius
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excerpt: In the third Defold Creator Spotlight we invited Marius, lead developer at Critique Gaming, to tell us a little bit about himself and his current project.
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author: Björn Ritzl
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tags: ["creator spotlight", "interview"]
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In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them. It is an excellent opportunity for the community to come together, to recognise achievements and to share some of the great work done by Defold users.

_posts/2020-09-15-Defold-newsletter-47.md

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title: Defold Newsletter 47
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excerpt: Here's another packed newsletter with games, exciting news and the latest release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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## Games

_posts/2020-09-29-The-Defold-Foundation-is-hosting-a-Web-Monetization-game-jam.md

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title: The Defold Foundation is hosting a Web Monetization game jam
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excerpt: The Defold Foundation is inviting web game developers across the world to join a month long Web Monetization game jam, starting on the 1st of November.
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author: Björn Ritzl
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tags: ["news", "webmonetization", "game jam"]
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_The Defold Foundation is inviting web game developers across the world to join a month long Web Monetization game jam, starting on the 1st of November._

_posts/2020-10-13-Defold-newsletter-48.md

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title: Defold Newsletter 48
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excerpt: Here's another packed newsletter with games, exciting news and the latest release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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## Games

_posts/2020-10-15-Creator-spotlight-Sergey.md

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title: Creator Spotlight - Sergey
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excerpt: In the third Defold Creator Spotlight we invited Sergey, long time Defold user and creator of several Defold extensions, to tell us a little bit about himself and his projects.
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author: Björn Ritzl
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tags: ["creator spotlight", "interview"]
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In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them. It is an excellent opportunity for the community to come together, to recognise achievements and to share some of the great work done by Defold users.

_posts/2020-10-19-Shaders-for-beginners.md

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title: Shaders for Beginners
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excerpt: In this guest post we invited Pawel Jarosz, developer of Witchcrafter - Empire Legends, to share his experience learning shader programming.
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author: Paweł Jarosz
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tags: ["shaders", "code", "tutorial"]
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In this guest post we invited Paweł Jarosz, developer of [Witchcrafter: Empire Legends](https://store.steampowered.com/app/1374370/Witchcrafter_Empire_Legends/), to share his experience learning shader programming in general and for Defold in particular.

_posts/2020-10-27-Creator-spotlight-Ben-James.md

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title: Creator Spotlight - Ben James
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excerpt: In the fourth Defold Creator Spotlight we invited Ben James, long time Defold user and creator of a huge catalogue of Defold games, to tell us a little bit about himself and his projects.
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author: Björn Ritzl
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tags: ["creator spotlight", "interview"]
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In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them. It is an excellent opportunity for the community to come together, to recognise achievements and to share some of the great work done by Defold users.

_posts/2020-10-27-Defold-newsletter-49.md

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title: Defold Newsletter 49
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excerpt: Here's another packed newsletter with games, exciting news and the latest release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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## Compete for a chance to win $1500!

_posts/2020-11-05-Creator-spotlight-Brian-Kramer.md

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title: Creator Spotlight - Brian Kramer
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excerpt: In this Defold Creator Spotlight we invited Brian Kramer, long time Defold user and active community member, to tell us a little bit about himself and his projects.
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author: Björn Ritzl
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tags: ["creator spotlight", "interview"]
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In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them. It is an excellent opportunity for the community to come together, to recognise achievements and to share some of the great work done by Defold users.

_posts/2020-11-13-Defold-newsletter-50.md

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title: Defold Newsletter 50
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excerpt: Here's another packed newsletter with games, exciting news and the latest release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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## Compete for a chance to win $1500!

_posts/2020-11-17-Creator-spotlight-Denis-Volkov.md

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title: Creator Spotlight - Denis Volkov
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excerpt: In this Defold Creator Spotlight we invited Denis Volkov to tell us a little bit about himself and his ambitious project "Zoo Economy".
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author: Björn Ritzl
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tags: ["creator spotlight", "interview"]
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In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them. It is an excellent opportunity for the community to come together, to recognise achievements and to share some of the great work done by Defold users.

_posts/2020-11-30-Defold-newsletter-51.md

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title: Defold Newsletter 51
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excerpt: Here's another packed newsletter with games, exciting news and the latest release notes.
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author: Björn Ritzl
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tags: ["newsletter"]
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## News

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