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es/manuals/building-blocks.md

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layout: manual
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language: es
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github: https://github.com/defold/doc
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toc: ["Bloques de construcción","Colecciones","Componentes","Objetos añadidos en el lugar o por referencia","Emparentando objetos de juego"]
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toc: ["Bloques de construcción","Colecciones","Objetos del juego","Componentes","Objetos añadidos en el lugar o por referencia","Emparentando objetos de juego"]
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title: Los bloques de construcción de Defold
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brief: Este manual se adentra en los detalles de cómo los objetos, componentes y colecciones del juego funcionan.
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---

fr/manuals/addressing.md

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layout: manual
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language: fr
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github: https://github.com/defold/doc
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toc: ["Adressage","Identifiants","Collections","Adressage relatif","Raccourcis","Les chemins des GameObjects","Ladressage absolu","Identifiants hachés"]
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toc: ["Adressage","Identifiants","Collections","Adressage relatif","Raccourcis","Les chemins des GameObjects","Ladressage absolu","Identifiants hachés","Construction dobjets URL"]
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title: L'adressage dans Defold
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brief: Ce guide explique comment Defold résoud le problème d'adressage.
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---

gr/manuals/adapting-graphics-to-screen-size.md

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layout: manual
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language: gr
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github: https://github.com/defold/doc
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toc: ["Εισαγωγή","Πώς να αλλάξετε τον τρόπο απόδοσης του περιεχομένου σας","Ρετρό / γραφικά 8-bit","Υψηλή ρύθμιση DPI και οθόνες αμφιβληστροειδούς","Δημιουργία προσαρμοσμένου GUI","Ιδιότητες node","Διατάξεις Layouts","Δοκιμή διαφορετικών μεγεθών οθόνης"]
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toc: ["Εισαγωγή","Πώς να αλλάξετε τον τρόπο απόδοσης του περιεχομένου σας","Ρετρό / γραφικά 8-bit","Γραφικά υψηλής ανάλυσης","Υψηλή ρύθμιση DPI και οθόνες αμφιβληστροειδούς","Δημιουργία προσαρμοσμένου GUI","Ιδιότητες node","Διατάξεις Layouts","Δοκιμή διαφορετικών μεγεθών οθόνης"]
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title: Προσαρμογή γραφικών σε διαφορετικά μεγέθη οθόνης
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brief: Αυτό το εγχειρίδιο εξηγεί πώς να προσαρμόσετε το παιχνίδι και τα γραφικά σας σε διαφορετικά μεγέθη οθόνης.
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gr/manuals/addressing.md

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layout: manual
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language: gr
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github: https://github.com/defold/doc
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toc: ["διεύθυνση","Αναγνωριστικά Identifiers","Συλλογές, Collections","Σχετική διεύθυνση, Relative addressing","Shorthands, στενογραφίες","Game object paths, Διαδρομές αντικειμένου παιχνιδιού","Απόλυτη διεύθυνση, Absolute addressing","Hashed identifiers (κατακερματισμένα αναγνωριστικά)","διευθύνσεις URL"]
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toc: ["διεύθυνση","Αναγνωριστικά Identifiers","Συλλογές, Collections","Σχετική διεύθυνση, Relative addressing","Shorthands, στενογραφίες","Game object paths, Διαδρομές αντικειμένου παιχνιδιού","Απόλυτη διεύθυνση, Absolute addressing","Hashed identifiers (κατακερματισμένα αναγνωριστικά)","διευθύνσεις URL","Κατασκευή αντικειμένων URL"]
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title: διεύθυνση addressing στο Defold
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brief: Αυτό το εγχειρίδιο εξηγεί πώς η Defold έχει λύσει το πρόβλημα της διεύθυνσης.
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gr/manuals/animation.md

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layout: manual
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language: gr
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github: https://github.com/defold/doc
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toc: ["Κινούμενων γραφικών","Κινούμενη εικόνα flip-book","3D κινούμενα γραφικά","Ιδιότητα Κινούμενων γραφικών","Αναπαραγωγή κινούμενων εικόνων","Παράδειγμα Sprite","3D μοντέλο κινουμένων σχεδίων","3D Μοντέλο - Κινούμενα σχέδια δρομέα","Λειτουργίες αναπαραγωγής","Easing","Custom easing","Επιστροφές κλήσεων ολοκλήρωσης - Completion callbacks"]
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toc: ["Κινούμενων γραφικών","Κινούμενη εικόνα flip-book","3D κινούμενα γραφικά","Ιδιότητα Κινούμενων γραφικών","Αναπαραγωγή κινούμενων εικόνων","Παράδειγμα Sprite","Παράδειγμα κόμβου GUI","3D μοντέλο κινουμένων σχεδίων","3D Μοντέλο - Η ιεραρχία των οστών","3D Μοντέλο - Κινούμενα σχέδια δρομέα","Property animation","Κίνηση ιδιοκτησίας","Κίνηση ιδιοτήτων κόμβου GUI","Λειτουργίες αναπαραγωγής","Easing","Custom easing","Επιστροφές κλήσεων ολοκλήρωσης - Completion callbacks"]
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title: Εγχειρίδιο Animation στη Defold
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brief: Αυτό το εγχειρίδιο περιγράφει την υποστήριξη animation του Defold.
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gr/manuals/application-lifecycle.md

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layout: manual
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language: gr
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github: https://github.com/defold/doc
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toc: ["Κύκλος ζωής εφαρμογής","Αρχικοποίηση"]
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toc: ["Κύκλος ζωής εφαρμογής","Αρχικοποίηση","Ο βρόχος ενημέρωσης","Είσοδος","Ενημέρωση - Update","Ενημέρωση απόδοσης - Render update","Δημοσίευση ενημέρωσης - Post update","Βήμα ρυθμού καρέ και χρόνου συλλογής","Οριστικοποίηση - Finalization"]
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title: Εγχειρίδιο κύκλου ζωής εφαρμογής Defold
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brief: Αυτό το εγχειρίδιο περιγράφει τον κύκλο ζωής των παιχνιδιών και εφαρμογών Defold.
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gr/manuals/building-blocks.md

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layout: manual
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language: gr
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github: https://github.com/defold/doc
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toc: ["Δομικά στοιχεία","Collections Συλλογές","Components Συστατικό","Αντικείμενα προστέθηκαν επιτόπου ή με αναφορά","Childing game objects"]
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toc: ["Δομικά στοιχεία","Collections Συλλογές","Game objects Αντικείμενα Παιχνιδιού","Components Συστατικό","Αντικείμενα προστέθηκαν επιτόπου ή με αναφορά","Childing game objects"]
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title: Τα δομικά στοιχεία του Defold
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brief: Αυτό το εγχειρίδιο σκάβει τις λεπτομέρειες του τρόπου λειτουργίας των αντικειμένων, των συστατικών και των συλλογών του παιχνιδιού.
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ko/manuals/2dgraphics.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["2D Graphics","Importing Image Files","Creating an Atlas","Creating a Tile Source","Tile Source Collision Shapes","Tile Source flip-book animations","Manipulating Game Objects and components","Sprites","Tile Maps","Changing tiles from script"]
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toc: ["2D Graphics","Importing Image Files","Creating an Atlas","Creating a Tile Source","Tile Source Collision Shapes","Tile Source flip-book animations","Manipulating Game Objects and components","Dynamically scaling Sprites","Sprites","Tile Maps","Changing tiles from script","Adding a Tile Map to your game","Texture Filtering and Sampling"]
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title: Defold manual
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---
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ko/manuals/animation.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Animation","Playing flip-book animations","Sprite example","3D Model animation","Cursor animation","Playback Modes","Easing","Custom easing"]
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toc: ["Animation","Playing flip-book animations","Sprite example","GUI box node example","3D Model animation","The bone hierarchy","Cursor animation","Property animation","GUI node property animation","Playback Modes","Easing","Custom easing","Completion callbacks"]
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title: Defold manual
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---
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ko/manuals/application-lifecycle.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Application lifecycle","Initialization"]
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toc: ["Application lifecycle","Initialization","The update loop","Finalization"]
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title: Defold manual
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---
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ko/manuals/building-blocks.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Building blocks","Game objects"]
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toc: ["Building blocks","Game objects","Components","Collections"]
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title: Defold manual
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---
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ko/manuals/collection-proxy.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Collection Proxies","Typical use cases","Worlds","Editing","Naming collections","Unloading","Time step"]
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toc: ["Collection Proxies","Typical use cases","Worlds","Editing","Naming collections","Loading","Unloading","Input","Time step"]
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title: Defold manual
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---
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ko/manuals/debugging.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Debugging","Debugging Lua scripts with ZeroBrane","ZeroBrane configuration","To set up ZeroBrane","Starting the debugging server","Connecting your application to the debugger","Other recommended ZeroBrane setting","Hot reloading","Web profiler","Frames overview","Frame data","Frames plot","Frame time chart"]
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toc: ["Debugging","Debugging Lua scripts with ZeroBrane","ZeroBrane configuration","To set up ZeroBrane","Starting the debugging server","Connecting your application to the debugger","Remote debugging","Other recommended ZeroBrane setting","Hot reloading","Visual profiler","Web profiler","Frames overview","Frame data","Frames plot","Frame time chart"]
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title: Defold manual
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---
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ko/manuals/extensions.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Native extensions","The build platform","Project layout","A simple example extension","Known issues"]
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toc: ["Native extensions","The build platform","Project layout","A simple example extension","The ext.manifest file","Known issues"]
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title: Defold manual
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---
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ko/manuals/facebook.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Facebook","Registering as a Facebook developer","Creating a Facebook app","iOS","Android","Facebook Canvas","Testing the setup"]
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toc: ["Facebook","Registering as a Facebook developer","Creating a Facebook app","iOS","Android","Facebook Canvas","Testing the setup","Development caveats"]
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title: Defold manual
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---
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ko/manuals/factory.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Factory components"]
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toc: ["Factory components","Instance limits","Pooling of game objects"]
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title: Defold manual
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---
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ko/manuals/gui.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["GUI","Nodes","Node properties","Textures and flipbook animations","Slice-9 texturing","Index: rendering order","Parent-child hierarchies","Layers","Batch rendering","Script","Handling different resolutions and aspect ratios","Adjust mode","Anchors","Node repositioning without anchors","Node repositioning with anchors","Pivot","GUI scripts","Dynamic node IDs"]
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toc: ["GUI","Nodes","Node properties","Textures and flipbook animations","Slice-9 texturing","Index: rendering order","Parent-child hierarchies","Layers","Batch rendering","Script","Handling different resolutions and aspect ratios","Adjust mode","Anchors","Node repositioning without anchors","Node repositioning with anchors","Pivot","GUI scripts","Node id:s","Dynamically created nodes","Dynamic node IDs","Property animation","Render script"]
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title: Defold manual
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---
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ko/manuals/input.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Input","Input bindings","Acquiring and releasing input focus","on_input()","Action fields","Screen positions","Key triggers","Mouse triggers","Gamepad triggers","Text triggers"]
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toc: ["Input","Input bindings","Acquiring and releasing input focus","on_input()","Action fields","Screen positions","Key triggers","Mouse triggers","Gamepad triggers","Touch triggers","Text triggers","The input stack","Stack order","Consuming input","Input and Collection Proxies"]
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title: Defold manual
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---
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ko/manuals/live-update.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Live update","Preparing content for Live update","Live update settings","Scripting with excluded collection proxies","3. Add a CORS configuration to your bucket (Optional)","5. Create a user for programmatic access","6. Create a credentials profile file","The manifest","Development caveats","Debugging","Forcing re-download of resources","Known issues"]
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toc: ["Live update","Preparing content for Live update","Live update settings","Scripting with excluded collection proxies","Bundling with Live update","Setting up Amazon Web Service","1. Create a bucket for Live update resources","2. Add a bucket policy to your bucket","3. Add a CORS configuration to your bucket (Optional)","4. Create IAM policy","5. Create a user for programmatic access","6. Create a credentials profile file","The manifest","Development caveats","Debugging","Forcing re-download of resources","Known issues"]
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title: Defold manual
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---
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ko/manuals/lua.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Lua in Defold","Lua versions","Lua books and resources","Syntax","Flow control (흐름제어)","Defold scripts","Script execution and callbacks","Reactive logic(반응형 로직)","Lua contexts in Defold","Memory and garbage collection(메모리와 가비지 컬렉션)"]
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toc: ["Lua in Defold","Lua versions","Lua books and resources","Syntax","Variables and data types","Operators","Flow control (흐름제어)","Locals, globals and lexical scoping","Coroutines","Defold scripts","Script execution and callbacks","Reactive logic(반응형 로직)","Lua contexts in Defold","Performance considerations(성능 고려사항)","Memory and garbage collection(메모리와 가비지 컬렉션)","Best practices"]
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title: Defold manual
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---
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ko/manuals/material.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Materials","Overview","Creating a material","Material tags","Constants","Shader programs","Setting the material","Shader constants","Constant buffers"]
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toc: ["Materials","Overview","Creating a material","Material tags","Constants","Shader programs","Setting the material","Shader constants","Constant buffers","Uniform texture samplers","Sampler settings","Wrap modes","Filter modes","Vertex shader attributes"]
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title: Defold manual
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---
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ko/manuals/message-passing.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Message passing","Addressing and URLs","on_message()","Child-parent vs. collection-object hierarchies (부모-자식 계층구조와 컬렉션-오브젝트 계층구조 비교하기)"]
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toc: ["Message passing","Addressing and URLs","A concrete example (구체적인 예제)","Message data","on_message()","Child-parent vs. collection-object hierarchies (부모-자식 계층구조와 컬렉션-오브젝트 계층구조 비교하기)","Advanced topics"]
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title: Defold manual
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---
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ko/manuals/modules.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Modules","Requiring files","Modules","Best practices","Naming conventions","Beware of locals","global scope를 오염시키지 말고 내부 상태(internal state)를 노출시키거나 새어나오지 않게 하기","state table만 사용하는 Stateless modules","metatables를 사용하는 Stateless modules","Stateless modules using closures","모듈과 모듈 함수는 명확한 목적으로 가지고 예상대로 동작하는 것이 좋습니다.","모듈과 모든 public 함수들을 문서화 하세요."]
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toc: ["Modules","Requiring files","Name spaces","Modules","Best practices","Naming conventions","Allow monkey patching","Beware of locals","global scope를 오염시키지 말고 내부 상태(internal state)를 노출시키거나 새어나오지 않게 하기","Stateless or stateful modules?","state table만 사용하는 Stateless modules","metatables를 사용하는 Stateless modules","Stateless modules using closures","모듈과 모듈 함수는 명확한 목적으로 가지고 예상대로 동작하는 것이 좋습니다.","모듈과 모든 public 함수들을 문서화 하세요."]
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title: Defold manual
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---
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ko/manuals/physics.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Physics","Collision objects","Editing collision objects","Friction","Linear and angular damping","Locked rotation","Group and Mask","Tilesource collision shapes","Collision messages","collision_response","contact_point_response","Triggers","Resolving Kinematic collisions","Best practices","Triggers","Choosing between Dynamic or Kinematic objects"]
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toc: ["Physics","Collision objects","Editing collision objects","Friction","Restitution","Linear and angular damping","Locked rotation","Group and Mask","Tilesource collision shapes","Collision messages","collision_response","contact_point_response","Triggers","Resolving Kinematic collisions","Best practices","Triggers","Choosing between Dynamic or Kinematic objects"]
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title: Defold manual
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---
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ko/manuals/properties.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Properties","Property types"]
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toc: ["Properties","Property types","System defined game object and component properties","GAME OBJECT PROPERTIES","SPRITE COMPONENT PROPERTIES","COLLISION OBJECT COMPONENT PROPERTIES","SPINE MODEL COMPONENT PROPERTIES","MODEL (3D) COMPONENT PROPERTIES","GUI node properties","GUI NODE PROPERTIES"]
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title: Defold manual
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---
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ko/manuals/push.md

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layout: manual
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language: ko
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github: https://github.com/defold/doc
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toc: ["Push notifications","iOS setup","Local push notifications"]
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toc: ["Push notifications","iOS setup","Android setup","Local push notifications","Inspecting scheduled notifications"]
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title: Defold manual
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---
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manuals/adapting-graphics-to-screen-size.md

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layout: manual
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language: en
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github: https://github.com/defold/doc
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toc: ["Introduction","How to change how your content is rendered","Retro/8-bit graphics","High DPI setting and retina screens","Creating an adaptive GUI","Node properties","Layouts","Testing different screen sizes"]
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toc: ["Introduction","How to change how your content is rendered","Retro/8-bit graphics","High resolution graphics","High DPI setting and retina screens","Creating an adaptive GUI","Node properties","Layouts","Testing different screen sizes"]
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title: Adapting graphics to different screen sizes
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brief: This manual explains how to adapt your game and graphics to different screen sizes.
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manuals/addressing.md

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layout: manual
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language: en
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github: https://github.com/defold/doc
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toc: ["Addressing","Identifiers","Collections","Relative addressing","Shorthands","Game object paths","Absolute addressing","Hashed identifiers","URLs"]
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toc: ["Addressing","Identifiers","Collections","Relative addressing","Shorthands","Game object paths","Absolute addressing","Hashed identifiers","URLs","Constructing URL objects"]
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title: Addressing in Defold
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brief: This manual explains how Defold has solved the problem of addressing.
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---

manuals/android.md

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layout: manual
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language: en
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github: https://github.com/defold/doc
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toc: ["Android development","Android and Google Play signing process","Creating a keystore"]
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toc: ["Android development","Android and Google Play signing process","Creating a keystore","Creating an Android application bundle","Installing an Android application bundle","Permissions","android.permission.INTERNET and android.permission.ACCESS_NETWORK_STATE (Protection level: normal)","android.permission.WAKE_LOCK (Protection level: normal)","Using AndroidX","FAQ"]
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title: Defold development for the Android platform
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brief: This manual describes how to build and run Defold applications on Android devices
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manuals/application-lifecycle.md

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layout: manual
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language: en
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github: https://github.com/defold/doc
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toc: ["Application lifecycle","Initialization"]
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toc: ["Application lifecycle","Initialization","The update loop","Input","Update","Render update","Post update","Frame rate and collection time step","Finalization"]
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title: Defold application lifecycle manual
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brief: This manual details the lifecycle of Defold games and applications.
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