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lixian_colors_win32.py
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lixian_colors_win32.py
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__all__ = ['WinConsole']
from lixian_colors_console import Console
import ctypes
from ctypes import windll, byref, Structure
from ctypes.wintypes import SHORT, WORD
import sys
INVALID_HANDLE_VALUE = -1
STD_OUTPUT_HANDLE = -11
STD_ERROR_HANDLE = -12
class COORD(Structure):
_fields_ = (('X', SHORT),
('Y', SHORT),)
class SMALL_RECT(Structure):
_fields_ = (('Left', SHORT),
('Top', SHORT),
('Right', SHORT),
('Bottom', SHORT),)
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
_fields_ = (('dwSize', COORD),
('dwCursorPosition', COORD),
('wAttributes', WORD),
('srWindow', SMALL_RECT),
('dwMaximumWindowSize', COORD),)
def GetWinError():
code = ctypes.GetLastError()
message = ctypes.FormatError(code)
return '[Error %s] %s' % (code, message)
def GetStdHandle(handle):
h = windll.kernel32.GetStdHandle(handle)
if h == INVALID_HANDLE_VALUE:
raise OSError(GetWinError())
return h
def GetConsoleScreenBufferInfo(handle):
info = CONSOLE_SCREEN_BUFFER_INFO()
if not windll.kernel32.GetConsoleScreenBufferInfo(handle, byref(info)):
raise OSError(GetWinError())
return info
def SetConsoleTextAttribute(handle, attributes):
if not windll.Kernel32.SetConsoleTextAttribute(handle, attributes):
raise OSError(GetWinError())
FOREGROUND_BLUE = 0x0001
FOREGROUND_GREEN = 0x0002
FOREGROUND_RED = 0x0004
FOREGROUND_INTENSITY = 0x0008
BACKGROUND_BLUE = 0x0010
BACKGROUND_GREEN = 0x0020
BACKGROUND_RED = 0x0040
BACKGROUND_INTENSITY = 0x0080
COMMON_LVB_LEADING_BYTE = 0x0100
COMMON_LVB_TRAILING_BYTE = 0x0200
COMMON_LVB_GRID_HORIZONTAL = 0x0400
COMMON_LVB_GRID_LVERTICAL = 0x0800
COMMON_LVB_GRID_RVERTICAL = 0x1000
COMMON_LVB_REVERSE_VIDEO = 0x4000
COMMON_LVB_UNDERSCORE = 0x8000
colors = {
'black' : 0b000,
'blue' : 0b001,
'green' : 0b010,
'red' : 0b100,
'cyan' : 0b011,
'yellow' : 0b110,
'purple' : 0b101,
'magenta': 0b101,
'white' : 0b111,
}
def mix_styles(styles, attributes):
fg_color = -1
bg_color = -1
fg_bright = -1
bg_bright = -1
reverse = -1
underscore = -1
for style in styles:
if style == 0:
# reset mode
raise NotImplementedError()
elif style == 1:
# foreground bright on
fg_bright = 1
elif style == 2:
# both bright off
fg_bright = 0
bg_bright = 0
elif style == 4 or style == 'underline':
# Underscore
underscore = 1
elif style == 5:
# background bright on
bg_bright = 1
elif style == 7 or style == 'inverse':
# Reverse foreground and background attributes.
reverse = 1
elif style == 21 or style == 22:
# foreground bright off
fg_bright = 0
elif style == 24:
# Underscore: no
underscore = 0
elif style == 25:
# background bright off
bg_bright = 0
elif style == 27:
# Reverse: no
reverse = 0
elif 30 <= style <= 37:
# set foreground color
fg_color = style - 30
elif style == 39:
# default text color
fg_color = 7
fg_bright = 0
elif 40 <= style <= 47:
# set background color
bg_color = style - 40
elif style == 49:
# default background color
bg_color = 0
elif 90 <= style <= 97:
# set bold foreground color
fg_bright = 1
fg_color = style - 90
elif 100 <= style <= 107:
# set bold background color
bg_bright = 1
bg_color = style - 100
elif style == 'bold':
fg_bright = 1
elif style in colors:
fg_color = colors[style]
if fg_color != -1:
attributes &= ~ 0b111
attributes |= fg_color
if fg_bright != -1:
attributes &= ~ 0b1000
attributes |= fg_bright << 3
if bg_color != -1:
attributes &= ~ 0b1110000
attributes |= bg_color << 4
if bg_bright != -1:
attributes &= ~ 0b10000000
attributes |= bg_bright << 7
if reverse != -1:
attributes &= ~ COMMON_LVB_REVERSE_VIDEO
attributes |= reverse << 14
# XXX: COMMON_LVB_REVERSE_VIDEO doesn't work...
if reverse:
attributes = (attributes & ~(0b11111111 | COMMON_LVB_REVERSE_VIDEO)) | ((attributes & 0b11110000) >> 4) | ((attributes & 0b1111) << 4)
if underscore != -1:
attributes &= ~ COMMON_LVB_UNDERSCORE
attributes |= underscore << 15
return attributes
class Render:
def __init__(self, handle, default, attributes):
self.handle = handle
self.default = default
self.attributes = attributes
def __enter__(self):
SetConsoleTextAttribute(self.handle, self.attributes)
def __exit__(self, type, value, traceback):
SetConsoleTextAttribute(self.handle, self.default)
class WinConsole(Console):
def __init__(self, output=None, styles=[], handle=STD_OUTPUT_HANDLE):
Console.__init__(self, output, styles)
self.handle = GetStdHandle(handle)
self.default = GetConsoleScreenBufferInfo(self.handle).wAttributes
def write(self, s):
if self.styles:
with self.render(mix_styles(self.styles, self.default)):
self.output.write(s)
self.output.flush()
else:
self.output.write(s)
self.output.flush()
def render(self, attributes):
return Render(self.handle, self.default, attributes)