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Pulling localplayer velocity causes the game to freeze then continue after a few seconds when using load library, however when I manually map the DLL this freeze causes the game to crash. Any help would be appreciated
The text was updated successfully, but these errors were encountered:
Pulling localplayer velocity causes the game to freeze then continue after a few seconds when using load library, however when I manually map the DLL this freeze causes the game to crash. Any help would be appreciated
The text was updated successfully, but these errors were encountered: