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static int stage = 0;
bool in_region = input::in_region(x, y, w, h); auto arrow = [](int x, int y, color clr) -> void { for (int i = 0; i < 3; i++) render::draw_filled_rect(x + i, y + i, 5 - i * 2, 1, clr); }; if (input::key_clicked(VK_LBUTTON) && in_region) { isComboOpen = !isComboOpen; } render::grad_rect(vec2_t(x - 1, y), vec2_t(w + 1, h), color(36, 36, 36), color(28, 28, 28)); render::draw_outline(x - 1, y, w + 1, h, color(60, 60, 60, 255)); render::draw_outline(x - 2, y - 1, w + 3, h + 2, color(4, 4, 4, 255)); render::text(x, y - 14, font, name, false, color::white()); render::text(x + 4, y + 2, font, items.at(*v), false, color::white()); arrow(x + w - 11, y + h / 2 - 1, isComboOpen ? variables::menu::accent : color::white()); if (input::key_clicked(VK_LBUTTON) && !in_region && !isComboOpen) { isComboOpen = false; } if (isComboOpen) { stage = min(stage + 1, 2); auto item = items; for (int i = 0; i < item.size(); i++) { csize_t control = { x, y + 10 + i * 18 + 12, w - 1, 18 }; //render::grad_rect(vec2_t(x - 1, y + 22), vec2_t(w + 1, h + i * 22), color(36, 36, 36, 255), color(26, 26, 26, 255)); //render::draw_filled_rect(x - 1, y + 22, w + 1, h + i * 22, color(36, 36, 36)); render::draw_filled_rect(control.x - 2, control.y - 2, control.w + 4, control.h + 4, color(4, 4, 4, 255)); render::draw_filled_rect(control.x - 1, control.y - 1, control.w + 2, control.h + 2, color(60, 60, 60, 255)); render::draw_filled_rect(control.x, control.y, control.w, control.h, color(36, 36, 36, 255)); bool in_region2 = input::in_region(control.x, control.y, control.w, control.h); render::text(control.x + 4, control.y + 2, render::fonts::verdana, items[i], false, *v == i ? color(variables::menu::accent.r, variables::menu::accent.g, variables::menu::accent.b, 255) : color::white()); if (*v == i) { render::draw_filled_rect(control.x, control.y, control.w, control.h, color(0, 0, 0, 35)); render::draw_line(control.x, control.y + 4, control.x, control.y + 12, color(variables::menu::accent.r, variables::menu::accent.g, variables::menu::accent.b, 255)); } else if (in_region2) { render::draw_filled_rect(control.x, control.y, control.w, control.h, color(0, 0, 0, 65)); } if (input::key_clicked(VK_LBUTTON) && in_region2) { *v = i; } if (stage == 2) { if (input::key_clicked(VK_LBUTTON) && !in_region2) { stage = 0; /* reset */ isComboOpen = false; } } } }
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ss?
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it don't have an ss, but it makes it so if you press on the text, it activates the checkbox.
the code here is for a combobox as i understand? also just add the text size.x to the region so u can do what u said and ur gucci
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static int stage = 0;
The text was updated successfully, but these errors were encountered: