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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
if(CMAKE_SYSTEM_NAME STREQUAL Android)
message("Realm Flutter Android build enabled")
set(REALM_ANDROID ON)
set(CMAKE_ANDROID_STL_TYPE c++_static)
set(ANDROID_ALLOW_UNDEFINED_SYMBOLS ON)
endif()
project(realm-dart)
if("$ENV{REALM_USE_CCACHE}" STREQUAL "TRUE")
message("REALM_USE_CCACHE is TRUE. Will try a build with ccache")
include(src/realm.build.use.ccache.cmake)
endif()
message ("Realm Dart")
message ("CMAKE_BINARY_DIR is ${CMAKE_BINARY_DIR}")
message ("PROJECT_SOURCE_DIR is ${PROJECT_SOURCE_DIR}")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED on)
set(CMAKE_CXX_EXTENSIONS off)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
# Needed for Win32 headers we might pull in
if(CMAKE_SYSTEM_NAME MATCHES "^Windows")
add_compile_definitions(
WIN32_LEAN_AND_MEAN # include minimal Windows.h for faster builds
UNICODE # prefer Unicode variants of Windows APIs over ANSI variants
_UNICODE # prefer Unicode variants of C runtime APIs over ANSI variants
)
endif()
set(_SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING=1)
add_subdirectory(src)