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Lady Bug and Sinthea crash game on race start #178
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I cannot reproduce this on Linux, neither with the released binary neither with current master. |
I'll try compiling the game locally to get proper backtrace in dev build, but I don't know when I'll have time for that. |
We build dethrace on ci with debug symbols.
So you should be able to get a backtrace without needing to build dethrace yourself using gdb/lldb (I verified on Linux). On my Linux machine, you can run an executable under gdb using
When a segmentation fault happens, you can then print a full backtrace using:
Looking at the macos build script, it can be used without change on any Macos machine. |
Okay, I'll try with lldb and come back to you. |
Output from lldb:
|
Exactly same thing happens when Sinthea starts in race. |
I wonder why we cannot display a correct backtrace in the release build? I also cannot repro on my mac :( I'm using splatpack data from the GOG release, how about you @rafalp ? |
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I can reproduce OP's problem 100% of the times with the splatpack x-mas demo game data. Sinthea ( |
Comparing I"m wondering:
|
Repro:
Note that this behavior was also crashing the original game. So either car needs fixing/workaround for it needs to be implemented or it needs to be prevented from running in races.
lady-bug.mp4
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