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16 changes: 9 additions & 7 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -12,17 +12,19 @@
"typecheck": "pnpm -r typecheck"
},
"devDependencies": {
"@typescript-eslint/eslint-plugin": "^8.49.0",
"@typescript-eslint/eslint-plugin": "^8.50.1",
"publint": "^0.3.16",
"tsup": "^8.3.5",
"typescript": "^5.7.2"
"tsup": "^8.5.1",
"typescript": "^5.9.3"
},
"pnpm": {
"overrides": {
"deck.gl": "9.2.5",
"@deck.gl/*": "9.2.5",
"luma.gl": "9.2.5",
"@luma.gl/*": "9.2.5"
"@luma.gl/constants": "9.2.5",
"@luma.gl/core": "9.2.5",
"@luma.gl/engine": "9.2.5",
"@luma.gl/gltf": "9.2.5",
"@luma.gl/shadertools": "9.2.5",
"@luma.gl/webgl": "9.2.5"
}
},
"packageManager": "pnpm@10.25.0",
Expand Down
6 changes: 5 additions & 1 deletion packages/deck.gl-raster/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,8 @@
"url": "git+https://github.com/developmentseed/deck.gl-raster.git"
},
"devDependencies": {
"@luma.gl/core": "^9.2.5",
"@luma.gl/shadertools": "^9.2.5",
"@types/node": "^25.0.1",
"@typescript-eslint/eslint-plugin": "^8.16.0",
"@typescript-eslint/parser": "^8.16.0",
Expand All @@ -55,7 +57,9 @@
"@deck.gl/core": "^9.2.5",
"@deck.gl/geo-layers": "^9.2.5",
"@deck.gl/layers": "^9.2.5",
"@deck.gl/mesh-layers": "^9.2.5"
"@deck.gl/mesh-layers": "^9.2.5",
"@luma.gl/core": "^9.2.5",
"@luma.gl/shadertools": "^9.2.5"
},
"dependencies": {
"@developmentseed/raster-reproject": "workspace:^",
Expand Down
55 changes: 55 additions & 0 deletions packages/deck.gl-raster/src/mesh-layer.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,55 @@
import type { SimpleMeshLayerProps } from "@deck.gl/mesh-layers";
import { SimpleMeshLayer } from "@deck.gl/mesh-layers";

import type { ShaderModule } from "@luma.gl/shadertools";

export interface MeshTextureLayerProps extends SimpleMeshLayerProps {
shaders?: {
inject?: {
"fs:#decl"?: string;
"fs:DECKGL_FILTER_COLOR"?: string;
};
modules?: ShaderModule[];
shaderProps?: { [x: string]: Partial<Record<string, unknown> | undefined> };
};
}

/**
* A small subclass of the SimpleMeshLayer to allow dynamic shader injections.
*
* In the future this may expand to diverge more from the SimpleMeshLayer, such
* as allowing the texture to be a 2D _array_.
*/
export class MeshTextureLayer extends SimpleMeshLayer<
null,
MeshTextureLayerProps
> {
static override layerName = "mesh-texture-layer";
static override defaultProps: typeof SimpleMeshLayer.defaultProps =
SimpleMeshLayer.defaultProps;

override getShaders() {
const upstreamShaders = super.getShaders();

return {
...upstreamShaders,
inject: {
...upstreamShaders.inject,
...this.props.shaders?.inject,
},
modules: [
...upstreamShaders.modules,
...(this.props.shaders?.modules || []),
],
};
}

override draw(opts: any): void {
if (this.props.shaders?.shaderProps)
for (const m of super.getModels()) {
m.shaderInputs.setProps(this.props.shaders.shaderProps);
}

super.draw(opts);
}
}
12 changes: 9 additions & 3 deletions packages/deck.gl-raster/src/raster-layer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ import type {
import { CompositeLayer } from "@deck.gl/core";
import { PolygonLayer } from "@deck.gl/layers";
import type { SimpleMeshLayerProps } from "@deck.gl/mesh-layers";
import { SimpleMeshLayer } from "@deck.gl/mesh-layers";
import type { ReprojectionFns } from "@developmentseed/raster-reproject";
import { RasterReprojector } from "@developmentseed/raster-reproject";
import { MeshTextureLayer, MeshTextureLayerProps } from "./mesh-layer";

const DEFAULT_MAX_ERROR = 0.125;

Expand Down Expand Up @@ -69,6 +69,11 @@ export interface RasterLayerProps extends CompositeLayerProps {
*/
textureParameters?: SimpleMeshLayerProps["textureParameters"];

/**
* Optional shader injection.
*/
shaders?: MeshTextureLayerProps["shaders"];

/**
* Maximum reprojection error in pixels for mesh refinement.
* Lower values create denser meshes with higher accuracy.
Expand Down Expand Up @@ -186,7 +191,7 @@ export class RasterLayer extends CompositeLayer<RasterLayerProps> {

renderLayers() {
const { mesh } = this.state;
const { texture, debug } = this.props;
const { texture, debug, shaders } = this.props;

if (!mesh) {
return null;
Expand All @@ -195,10 +200,11 @@ export class RasterLayer extends CompositeLayer<RasterLayerProps> {
const { indices, positions, texCoords } = mesh;

const layers: Layer[] = [
new SimpleMeshLayer(
new MeshTextureLayer(
this.getSubLayerProps({
id: "raster",
texture,
shaders,
// Dummy data because we're only rendering _one_ instance of this mesh
// https://github.com/visgl/deck.gl/blob/93111b667b919148da06ff1918410cf66381904f/modules/geo-layers/src/terrain-layer/terrain-layer.ts#L241
data: [1],
Expand Down
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