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I saw this package was based on the device acceleration on the x, y, and z axes, based on the code below, it isn't clear from the code below that it's considering to ignore constant accelerations. Or does the shakeThresholdGravity keep that in check?
I saw this package was based on the device acceleration on the x, y, and z axes, based on the code below, it isn't clear from the code below that it's considering to ignore constant accelerations. Or does the shakeThresholdGravity keep that in check?
shake/lib/shake.dart
Lines 62 to 87 in a11b016
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