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Rogue Engine - Breakout Example with Rapier

This example demonstrates how to use the Rapier physics engine with the Rogue Engine for a very simple breakout game.

Notes

  • I wanted to make this as a simple example and to point out how to work with Rapier since it is loaded as a WASM module.
  • BIG Thank you to BeardScript for helping out with understanding how to handle the WASM module loading.
  • This also shows how to set Restitution and Friction values for the ball, walls and blocks so it can continue to bounce around.