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Out of bounds get index '0' on Godot build #2468

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extra-large-onions opened this issue Nov 6, 2024 · 0 comments
Open

Out of bounds get index '0' on Godot build #2468

extra-large-onions opened this issue Nov 6, 2024 · 0 comments

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@extra-large-onions
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extra-large-onions commented Nov 6, 2024

The problem

Describe the bug
I'm trying to open a Dialogic dialogue when clicking on the player with Dialogic.start(), which works fine in dev, but doesn't in build
To Reproduce

Expected behavior
Dialogue is opened

Screenshots

  • console error in build

    • Screenshot 2024-11-06 121211
  • works fine in dev

    • image
  • dialogic ( latest version)

    • image
  • character

    • image

System (please complete the following information):

  • OS: Window
  • Godot Version: 4.3
  • Dialogic Version: 2.0 Alpha 16

Solutions

Workaround

  • So I thought it was a resource name change by godot, and download godot resource groups https://github.com/derkork/godot-resource-groups, but the problem is still there
  • Also included .dtl and .dch in build paths
  • removed cache folder .godot
  • tried calling Dialogic.start with string, with resource
    Possible fixes
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