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spawn.mpq
from DIABLOWEB lacks necessary data after extracting by tool
#14
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I ran
The
EDIT: MD5 of my copy of
The directory looks even less complete than what was listed above.
EDIT2: I guess this is because it's already been minified. These are mp3 files, not wav files.
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The copy of |
I've used the ones from: which both seems to have Are there any other shareware MPQ versions accesible to public? |
The one from there has
|
right I meant SHA256, the MD5 seems to be for both: 60578c169d8a2b7d19f575f1923583c7 Soooo I got |
spawn.mpq
extracted archive lacks necessary data for game enginespawn.mpq
from DIABLOSW.EXE run installer lacks necessary data after extracting by tool
It was even more puzzling to me, because the stripped |
It sounds like you're suggesting that the
EDIT: I tried running the |
well then I'm growing dumber by a minute, I did run fresh installer and it says |
spawn.mpq
from DIABLOSW.EXE run installer lacks necessary data after extracting by toolspawn.mpq
from DIABLOWEB lacks necessary data after extracting by tool
Curious. The application is only logging to stderr, which normally should appear on the command line even under Windows. Surely, you must have run the tool from the command line, considering you'd have to provide the MPQ file as an argument?
EDIT: The DevilutionX issue is probably irrelevant. This project doesn't define a |
@StephenCWills naaah I did it the old fashione way (just run *.exe inside with MPQ file) like any other common WIN user. I'm guessing DIABLOWEB is using older |
Argh, I think I understand. My eyes must have skipped over this line in the instructions.
If I'd known you were running it this way, I might have suggested using the command prompt. 😓 |
The latest spawn.mpq from DIABLOWEB has been reworked to reduce file size and is not generally compatible as it uses mislabeled mp3 files and possibly have other not well documented changes.
It's it's own thing, it predates the tool |
running
unpack_and_minify_mpq
(either "main" or "1.5") on shareware MPQ version results in following dir 1lvl output:which lacks necessary
ui_art/
for game to even start via LoadGameArchives(). I've tested differentspawn.mpq
sources (same behavior), this is not an issue forDIABDAT.MPQ
.The text was updated successfully, but these errors were encountered: