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Remove the top header from windows and make space for it conditional on !RUNNING_IN_ELECTRON.
The load interface would happen in a new window, which would be where the DiceKey is presented when loaded
Once loaded, a DiceKeys would open its own window with the title set to DiceKey.nickname (no more top-level nav bar)
Assembly instructions would open in their own window.
A "starting" window would remain open unless closed. If closed, a menu item would appear to re-open it.
Add Menu items for "assembly instructions" and "load DiceKey"
The DiceKey memory store will need to be sync'd. Perhaps kept in main process memory.
The text was updated successfully, but these errors were encountered:
UppaJung
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Remove the top header from windows and make space for it conditional on !RUNNING_IN_ELECTRON.
The load interface would happen in a new window, which would be where the DiceKey is presented when loaded
Once loaded, a DiceKeys would open its own window with the title set to DiceKey.nickname (no more top-level nav bar)
Assembly instructions would open in their own window.
A "starting" window would remain open unless closed. If closed, a menu item would appear to re-open it.
Add Menu items for "assembly instructions" and "load DiceKey"
The DiceKey memory store will need to be sync'd. Perhaps kept in main process memory.
The text was updated successfully, but these errors were encountered: