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Great work on the integration :) I noticed your PySide2 is using the method of creating a new PySide operator! I don't know if this would work for you, but there's also the more complete integration of PySide2 with Blender available here: https://github.com/techartorg/bqt - which might make it easier to communicate between the Qt UI elements and Blender and keep them correctly on top of your UI.
The text was updated successfully, but these errors were encountered:
Thanks for your words, I hope people with more Blender dev experience than me can contribute to make it more robust, specially when it comes to creating a more native solution for the menus.
Regarding your suggestion, if you read the README of this repo you will see that I based my PySide2 integration on quite a few solutions out there, one of them bqt itself.
Hey Diego!
Great work on the integration :) I noticed your PySide2 is using the method of creating a new PySide operator! I don't know if this would work for you, but there's also the more complete integration of PySide2 with Blender available here: https://github.com/techartorg/bqt - which might make it easier to communicate between the Qt UI elements and Blender and keep them correctly on top of your UI.
The text was updated successfully, but these errors were encountered: