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main() { MyStateMachine::start(); gatherInformation(); dispatcherAndDecisionMakingFunction(MyStateMachine ); }
Something like this is what I'd like to accomplish.
The text was updated successfully, but these errors were encountered:
TinyFSM state machines are not instances, you can't "pass" them to a function. What you can do is create a function template, something like this:
// declare function template<typename F> dispatcherAndDecisionMakingFunction(void) { F::staticStateMachineFunction(void); } // call function dispatcherAndDecisionMakingFunction<MyStateMachine>();
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Something like this is what I'd like to accomplish.
The text was updated successfully, but these errors were encountered: