Working through the Catlike Coding Unity Tutorials
- 01 - Game Objects and Scripts
- 02 - Building a Graph
- 03 - Mathematical Surfaces
- 04 - Measuring Performance
- 05 - Compute Shaders
- 06 - Jobs
- 07 - Organic Variety
- 01 - Hashing
- 02 - Hashing Space
- 03 - Value Noise
- 04 - Perlin Noise
- 05 - Noise Variants
- 06 - Vornoi Noise
- 07 - Simplex Noise
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- 01 - Persisting Objects
- 02 - Object Variety
- 03 - Reusing Objects (WIP)
- 04 - Multiple Scenes
- 05 - Spawn Zones
- 06 - More Game State
- 07 - Configuring Shapes
- 08 - More Factories
- 09 - Shape Behaviour
- 10 - Satellites
- 11 - Lifecycle
- 12 - More Complex Levels
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