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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <customlabel.h>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
///////////////////////////////////////////////////////////////////////////////////////
connect( ui->myLabel_IMG, SIGNAL(Mouse_Pos()), this, SLOT(Mouse_Pos()) );
connect( ui->myLabel_IMG, SIGNAL(Mouse_Left()), this, SLOT(Mouse_Left()) );
connect( ui->myLabel_IMG, SIGNAL(Mouse_Pressed()), this, SLOT(Mouse_Pressed()) );
connect( ui->myLabel_IMG, SIGNAL(Mouse_Release()), this, SLOT(Mouse_Release()) );
///////////////////////////////////////////////////////////////////////////////////////
ui->myLabel_IMG->setMouseTracking(true);
///////////////////////////////////////////////////////////////////////////////////////
colorize_Black();
///////////////////////////////////////////////////////////////////////////////////////
ui->myTabWidget->setEnabled(false);
///////////////////////////////////////////////////////////////////////////////////////
isSequenceLoaded = false;
///////////////////////////////////////////////////////////////////////////////////////
ctrl_key = false;
ctrl_click = false;
shift_click = false;
shift_key = false;
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_myCheckBox_Hand_RIGHT_clicked() { changed_HandNumber(); }
void MainWindow::on_myCheckBox_Hand_LEFT_clicked() { changed_HandNumber(); }
void MainWindow::changed_HandNumber()
{
////////////////////////////
TOTAL_JOINTS__one_hand = 14;
////////////////////////////
TOTAL_JOINTS__ALL_hands = 0;
////////////////////////////
if (ui->myCheckBox_Hand_RIGHT->isChecked()) TOTAL_JOINTS__ALL_hands += TOTAL_JOINTS__one_hand;
if (ui->myCheckBox_Hand_LEFT->isChecked()) TOTAL_JOINTS__ALL_hands += TOTAL_JOINTS__one_hand;
}
void MainWindow::on_fingerList_currentRowChanged(int currentRow)
{
if(currentRow == -1)
return;
ui->selFingerX->setEnabled(true);
ui->selFingerY->setEnabled(true);
ui->selFingerX->setValue(roundToInt(annotations[currentRow].joint_X));
ui->selFingerY->setValue(roundToInt(annotations[currentRow].joint_Y));
}
void MainWindow::on_selFingerX_valueChanged(int arg1)
{
annotations[roundToInt(ui->fingerList->currentRow())].joint_X = arg1;
update_CURR_Image();
update_CURR_Display(true);
}
void MainWindow::on_selFingerY_valueChanged(int arg1)
{
annotations[roundToInt(ui->fingerList->currentRow())].joint_Y = arg1;
update_CURR_Image();
update_CURR_Display(true);
}
void MainWindow::on_fingerList_itemSelectionChanged()
{
update_CURR_Display();
}
int MainWindow::roundToInt(double num){
return std::floor(num + 0.5);
}