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If I try to drag an item on my custom jacket (with mousedown and mousemove event listeners on this item) I will drag whole mini-player on screen instead.
We need a way to prevent player dragging somehow. Some mark on inside-draggable items for example.
The text was updated successfully, but these errors were encountered:
You can implement your own dragging from scratch. You should use Jacket options to completely disable dragging handled by Simplify and implement your own dragging routine from scratch. There are tons of examples of doing that, so, I am pretty sure, it's not a problem.
I'm not quite sure about making your jacket bounds equal screen bounds. In that case user wouldn't be able to drag&drop screen icons (jackets appear on top of desktop icons). But we can think about adding an option to stick jacket below every other element on screen, so you can maximise it on screen and implement your own drag&drop operations flawlessly.
Yeah, I removed that comment (about jacket with screen-size). It would be better to use small jacket with mouse listeners on it and call Simplify.setJacketFrame to change the position on screen. Looks like it should work.
If I try to drag an item on my custom jacket (with mousedown and mousemove event listeners on this item) I will drag whole mini-player on screen instead.
We need a way to prevent player dragging somehow. Some mark on inside-draggable items for example.
The text was updated successfully, but these errors were encountered: