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English Version

题目描述

实现一个MyQueue类,该类用两个栈来实现一个队列。


示例:

MyQueue queue = new MyQueue();

queue.push(1);
queue.push(2);
queue.peek(); // 返回 1
queue.pop(); // 返回 1
queue.empty(); // 返回 false


说明:

  • 你只能使用标准的栈操作 -- 也就是只有 push to top, peek/pop from top, sizeis empty 操作是合法的。
  • 你所使用的语言也许不支持栈。你可以使用 list 或者 deque(双端队列)来模拟一个栈,只要是标准的栈操作即可。
  • 假设所有操作都是有效的 (例如,一个空的队列不会调用 pop 或者 peek 操作)。

解法

方法一:双栈

我们使用两个栈,其中栈 stk1用于入队,另一个栈 stk2 用于出队。

入队时,直接将元素入栈 stk1。时间复杂度 $O(1)$

出队时,先判断栈 stk2 是否为空,如果为空,则将栈 stk1 中的元素全部出栈并入栈 stk2,然后再从栈 stk2 中出栈一个元素。如果栈 stk2 不为空,则直接从栈 stk2 中出栈一个元素。均摊时间复杂度 $O(1)$

获取队首元素时,先判断栈 stk2 是否为空,如果为空,则将栈 stk1 中的元素全部出栈并入栈 stk2,然后再从栈 stk2 中获取栈顶元素。如果栈 stk2 不为空,则直接从栈 stk2 中获取栈顶元素。均摊时间复杂度 $O(1)$

判断队列是否为空时,只要判断两个栈是否都为空即可。时间复杂度 $O(1)$

class MyQueue:
    def __init__(self):
        self.stk1 = []
        self.stk2 = []

    def push(self, x: int) -> None:
        self.stk1.append(x)

    def pop(self) -> int:
        self.move()
        return self.stk2.pop()

    def peek(self) -> int:
        self.move()
        return self.stk2[-1]

    def empty(self) -> bool:
        return not self.stk1 and not self.stk2

    def move(self):
        if not self.stk2:
            while self.stk1:
                self.stk2.append(self.stk1.pop())


# Your MyQueue object will be instantiated and called as such:
# obj = MyQueue()
# obj.push(x)
# param_2 = obj.pop()
# param_3 = obj.peek()
# param_4 = obj.empty()
class MyQueue {
    private Deque<Integer> stk1 = new ArrayDeque<>();
    private Deque<Integer> stk2 = new ArrayDeque<>();

    public MyQueue() {
    }

    public void push(int x) {
        stk1.push(x);
    }

    public int pop() {
        move();
        return stk2.pop();
    }

    public int peek() {
        move();
        return stk2.peek();
    }

    public boolean empty() {
        return stk1.isEmpty() && stk2.isEmpty();
    }

    private void move() {
        while (stk2.isEmpty()) {
            while (!stk1.isEmpty()) {
                stk2.push(stk1.pop());
            }
        }
    }
}

/**
 * Your MyQueue object will be instantiated and called as such:
 * MyQueue obj = new MyQueue();
 * obj.push(x);
 * int param_2 = obj.pop();
 * int param_3 = obj.peek();
 * boolean param_4 = obj.empty();
 */
class MyQueue {
public:
    MyQueue() {
    }

    void push(int x) {
        stk1.push(x);
    }

    int pop() {
        move();
        int ans = stk2.top();
        stk2.pop();
        return ans;
    }

    int peek() {
        move();
        return stk2.top();
    }

    bool empty() {
        return stk1.empty() && stk2.empty();
    }

private:
    stack<int> stk1;
    stack<int> stk2;

    void move() {
        if (stk2.empty()) {
            while (!stk1.empty()) {
                stk2.push(stk1.top());
                stk1.pop();
            }
        }
    }
};

/**
 * Your MyQueue object will be instantiated and called as such:
 * MyQueue* obj = new MyQueue();
 * obj->push(x);
 * int param_2 = obj->pop();
 * int param_3 = obj->peek();
 * bool param_4 = obj->empty();
 */
type MyQueue struct {
	stk1 []int
	stk2 []int
}

func Constructor() MyQueue {
	return MyQueue{[]int{}, []int{}}
}

func (this *MyQueue) Push(x int) {
	this.stk1 = append(this.stk1, x)
}

func (this *MyQueue) Pop() int {
	this.move()
	ans := this.stk2[len(this.stk2)-1]
	this.stk2 = this.stk2[:len(this.stk2)-1]
	return ans
}

func (this *MyQueue) Peek() int {
	this.move()
	return this.stk2[len(this.stk2)-1]
}

func (this *MyQueue) Empty() bool {
	return len(this.stk1) == 0 && len(this.stk2) == 0
}

func (this *MyQueue) move() {
	if len(this.stk2) == 0 {
		for len(this.stk1) > 0 {
			this.stk2 = append(this.stk2, this.stk1[len(this.stk1)-1])
			this.stk1 = this.stk1[:len(this.stk1)-1]
		}
	}
}

/**
 * Your MyQueue object will be instantiated and called as such:
 * obj := Constructor();
 * obj.Push(x);
 * param_2 := obj.Pop();
 * param_3 := obj.Peek();
 * param_4 := obj.Empty();
 */
class MyQueue {
    stk1: number[];
    stk2: number[];

    constructor() {
        this.stk1 = [];
        this.stk2 = [];
    }

    push(x: number): void {
        this.stk1.push(x);
    }

    pop(): number {
        this.move();
        return this.stk2.pop();
    }

    peek(): number {
        this.move();
        return this.stk2.at(-1);
    }

    empty(): boolean {
        return !this.stk1.length && !this.stk2.length;
    }

    move(): void {
        if (!this.stk2.length) {
            while (this.stk1.length) {
                this.stk2.push(this.stk1.pop()!);
            }
        }
    }
}

/**
 * Your MyQueue object will be instantiated and called as such:
 * var obj = new MyQueue()
 * obj.push(x)
 * var param_2 = obj.pop()
 * var param_3 = obj.peek()
 * var param_4 = obj.empty()
 */
use std::collections::VecDeque;

struct MyQueue {
    stk1: Vec<i32>,
    stk2: Vec<i32>,
}

impl MyQueue {
    fn new() -> Self {
        MyQueue {
            stk1: Vec::new(),
            stk2: Vec::new(),
        }
    }

    fn push(&mut self, x: i32) {
        self.stk1.push(x);
    }

    fn pop(&mut self) -> i32 {
        self.move_elements();
        self.stk2.pop().unwrap()
    }

    fn peek(&mut self) -> i32 {
        self.move_elements();
        *self.stk2.last().unwrap()
    }

    fn empty(&self) -> bool {
        self.stk1.is_empty() && self.stk2.is_empty()
    }

    fn move_elements(&mut self) {
        if self.stk2.is_empty() {
            while let Some(element) = self.stk1.pop() {
                self.stk2.push(element);
            }
        }
    }
}/**
 * Your MyQueue object will be instantiated and called as such:
 * let obj = MyQueue::new();
 * obj.push(x);
 * let ret_2: i32 = obj.pop();
 * let ret_3: i32 = obj.peek();
 * let ret_4: bool = obj.empty();
 */