fix(Actions): Avoid crash in InviteCreate with unknown channel #4882
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Please describe the changes this PR makes and why it should be merged:
Fixes #4851
Previously the code was only checking for either of channel and guild to be present, and only exited early if neither was present. However in a scenario where the client receives an invite with a known guild but an unknown channel, this would have crashed further down the line because of
channel
being undefined.I don't really see a reason to keep the guild check so I've just removed it alltogether.
Status
Semantic versioning classification: